Trove
Trove Workshop
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B1LB0 23 Feb, 2024 @ 12:26pm
nova classe/ new class
O jogo do trove é um jogo muito bom, com bastante coisas a serem feitas, como realizar a build de seu personagem, a construção de sua residência, a coleção de dragões, as torres sombrias, o mundo do geode, dentre outras coisas.
Entretanto eu acredito que no quesito de uma jogabilidade diferente, como por exemplo, as classes, não há uma atualização constante e isso faz com o passar do tempo, o jogo se torne monótono.
Eu acredito que ao adicionar uma mecânica nova, como por exemplo uma nova classe ao jogo, como a classe de druida, onde o personagem possa ter habilidades de metamorfose, como por exemplo se transformar em urso e tartaruga, urso e lobisomem, urso ou algum outro animal que já esteja dentro do jogo, onde estas habilidades tenham um dano especifico. O urso escalaria com dano físico e a tartaruga com dano mágico, ou não precisa ser de metamorfose, mais usasse os poderes da natureza, como a utilização do terreno em conjunto das suas habilidades, seria uma mecânica completamente nova e iria abrir diversas portas para o game em futuras atualizações


The trove game is a very good game, with a lot of things to do, such as building your character, building your residence, collecting dragons, shadow towers, the geode world, among other things.
However, I believe that in terms of different gameplay, such as classes, there is no constant updating and this makes the game become monotonous over time.
I believe that by adding a new mechanic, such as a new class to the game, such as the druid class, where the character can have metamorphosis abilities, such as transforming into a bear and a turtle, a bear and a werewolf, a bear or some other another animal that is already in the game, where these abilities have specific damage. The bear would scale with physical damage and the turtle with magical damage, or it doesn't need to be metamorphosis, but if it used the powers of nature, such as the use of terrain in conjunction with its abilities, it would be a completely new mechanic and would open several doors for the game in future updates
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Ooh! I like the idea of the druid class! I think they'd use fist type weapons, due to how the animal forms would feel most natural if they used punch/claw attacks rather than try to manhandle a staff or sword.

I suggest renaming this page to New Class - The Druid to grab people's attention more easily. I'm unsure about the druid having a werewolf form, because it sounds like a better idea to make the werewolf a different class.

Here are my ideas on the class:
  1. Feral Metamorphosis - As the druid deals damage, he transforms into more and more powerful forms. At first she starts human. Eventually, she becomes a large animal. By default, that animal would be a brown bear. Transformations exponentially increase damage dealt and reduce damage taken, with the final transformation doubling damage dealt, and halving damage taken. Metamorphosis decays if damage wasn't dealt in the past 10 seconds.
  2. Claw Swipe - Two slow sideways swipes, followed up by a flurry of four hammer swipes.
  3. Maul Charge - The druid charges forward on all fours, running at double movement speed in one direction for 3 seconds. If she contacts a wall or an enemy, the charge is prematurely terminated, and enemies in a five block radius become stunned for 3 seconds. If an enemy was contacted, the druid immediately follows up with a flurry of four claw swipes.
  4. Coat of Thorns - The druid buffs herself, nearby allies, and her summons with a coating of vines that damage enemies that attempt to use melee attacks against them, as well as increasing the buff targets' damage by 10%. Additionally, this heals herself and nearby allies for an equivalent of 10 seconds of health regeneration. Lasts 5 seconds.
  5. Alpha's Roar - Requires at least one level of transformation. Summons two creatures that are copies of the druid's current transformation. The forms of those creatures (and their stat bonuses) do not decay, unlike the summoner. However, they will disappear after 20 seconds.
  6. All Fours - The druid dashes forwards using both hands and feet to dodge attacks.
  7. Fists - The Druid exclusively uses fists as her main weapon.
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