Serious Sam 4

Serious Sam 4

Custom maps, mods, skins & campaigns
Discover and download custom maps, character skins, weapon modifications, skins, enemy modifications, campaign mods, and much more.
USER 15 Apr, 2021 @ 6:58am
Serious Editor 4 dont working! Cant rotate camera in editor.
When i create world, i cant rotate camera in preview window, i can select mode like terrain editor, mesh editor and other but camera is not rotate.
I have laptop with video card RX 560X 4Gb and CPU Ryzen 5 2500U with video card Vega 8 1Gb VRAM.

Output log when editor starting:

Executing user startup config from UserCfg.lua
Cannot open file GenSrc/Embedded/SeriousSam4/GameEnvCfg/SteamConfig.txt
Encoded user ID = *secret*
'Content/SeriousSam4/All.dat' document filename has been changed!
Please run the 'Generate new asset UID' tool (Ctrl+Alt+U) on this document to resolve this issue.
Using official dependency database from Content/DependencyDatabases/SeriousSam4/SeriousSam4_Product.dependencydatabase which cannot be updated!
Cannot open file Content/Shared/Scripts/DeveloperCustomMenu.lua

* Desktop settings...
Color depth: 32-bit
Desktop resolution: 1920 x 1080
Virtual screen: 1920 x 1980
Monitors attached: 2
[D3D11] Detected devices:
#1: (1002; 67EF:125D1025.00C0) Radeon RX 560X Series (4075, 0/7630 MB)
Using device #1...

Direct3D 11.1:
Deferred contexts: emulated by API
Concurrent resource creation: supported
Extended constant buffers: supported (but not used)
Discard render-targets: supported
Clear views: supported

Window: 1920 x 1007
Driver: Direct3D 11 (11.1 features)
Vendor: ATI (0x1002)
Renderer: Radeon RX 560X Series (0x67EF)
Version: 0.0.0.48594
Video memory size: 4075 MB
Driver version: 210302
Memory used for texture streaming: 1018.0 MB

Sfx API: XAudio2 2.8
Software mixer: enabled
Current device: Динамики (Realtek High Definition Audio) (\\?\swd#mmdevapi#{0.0.0.00000000}.{6d1d82c1-c955-4ad5-a3fd-66bee62830f0}#{e6327cad-dcec-4949-ae8a-991e976a79d2})
Available devices:
0: 1 - SyncMaster (AMD High Definition Audio Device) (\\?\swd#mmdevapi#{0.0.0.00000000}.{071766f2-327c-49fb-8c3e-754900aab643}#{e6327cad-dcec-4949-ae8a-991e976a79d2})
1: Динамики (Realtek High Definition Audio) (\\?\swd#mmdevapi#{0.0.0.00000000}.{6d1d82c1-c955-4ad5-a3fd-66bee62830f0}#{e6327cad-dcec-4949-ae8a-991e976a79d2})
Mixer frequency: 44100 Hz
Mixer voices: 0
Max sound sources: 30
Max total volume: 3
Speaker config: stereo
Environment FX: enabled
Current environment: Padded cell

Ready.

When i crate terrain log extend:

Resizing atlas 'HUD' from 2048x2048 to 4096x2048.
Using 4 threads for rendering.
Using 4 threads for prepare rendering.
Cannot open file Content/SeriousEditor/Databases/Scenery.xml
Global instance models palette loaded in 0.00 seconds.
Resizing texture array 'TerrainARMStochastic_SrcToGaussLUT' (default capacity: 15 slices, old capacity 15, new capacity: 23 slices).
Resizing texture array 'TerrainARMStochastic_GaussToSrcLUT' (default capacity: 15 slices, old capacity 15, new capacity: 23 slices).
Resizing texture array 'TerrainARMStochastic' (default capacity: 15 slices, old capacity 15, new capacity: 23 slices).
Resizing texture array 'TerrainColorMaps' (default capacity: 17 slices, old capacity 17, new capacity: 3 slices).
Resizing texture array 'TerrainNormalMaps' (default capacity: 17 slices, old capacity 17, new capacity: 2 slices).
Resizing texture array 'TerrainHeightMaps' (default capacity: 17 slices, old capacity 17, new capacity: 2 slices).
Resizing texture array 'TerrainARMMaps' (default capacity: 17 slices, old capacity 17, new capacity: 2 slices).
Resizing texture array 'TerrainColorMapsStochastic' (default capacity: 55 slices, old capacity 55, new capacity: 18 slices).
Resizing texture array 'TerrainColorMapsStochastic_SrcToGaussLUT' (default capacity: 55 slices, old capacity 55, new capacity: 18 slices).
Resizing texture array 'TerrainColorMapsStochastic_GaussToSrcLUT' (default capacity: 55 slices, old capacity 55, new capacity: 18 slices).
Resizing texture array 'TerrainNormalMapsStochastic' (default capacity: 51 slices, old capacity 51, new capacity: 18 slices).
Resizing texture array 'TerrainNormalMapsStochastic_SrcToGaussLUT' (default capacity: 51 slices, old capacity 51, new capacity: 18 slices).
Resizing texture array 'TerrainNormalMapsStochastic_GaussToSrcLUT' (default capacity: 51 slices, old capacity 51, new capacity: 18 slices).
Resizing texture array 'TerrainHeightMapsStochastic' (default capacity: 40 slices, old capacity 40, new capacity: 16 slices).
Resizing texture array 'TerrainHeightMapsStochastic_SrcToGaussLUT' (default capacity: 40 slices, old capacity 40, new capacity: 16 slices).
Resizing texture array 'TerrainHeightMapsStochastic_GaussToSrcLUT' (default capacity: 40 slices, old capacity 40, new capacity: 16 slices).
Resizing texture array 'TerrainARMStochastic' (default capacity: 15 slices, old capacity 23, new capacity: 17 slices).
Resizing texture array 'TerrainARMStochastic_SrcToGaussLUT' (default capacity: 15 slices, old capacity 23, new capacity: 17 slices).
Resizing texture array 'TerrainARMStochastic_GaussToSrcLUT' (default capacity: 15 slices, old capacity 23, new capacity: 17 slices).
Painted material information reinitialized in 0.07 ms.
Painted material information reinitialized in 0.04 ms.
Resizing atlas 'Forest' from 8192x4096 to 4096x2048.
Resizing atlas 'ForestBakedAO' from 4096x4096 to 4096x2048.
Resizing atlas 'ForestNormal' from 8192x4096 to 4096x2048.
Resizing atlas 'ForestSubsurface' from 4096x4096 to 4096x2048.
Terrains/$D:\SS4 Editor\Worlds\world_trngeo.rsc: Cannot open file (error code: 123)
Terrains/$D:\SS4 Editor\Worlds\world_trnbin.bin: Cannot open file (error code: 123)
$D:\SS4 Editor\Worlds\world.wld saved.
Last edited by USER; 15 Apr, 2021 @ 7:12am
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Showing 1-2 of 2 comments
321321 16 Apr, 2021 @ 8:41am 
Global instance models palette loaded in 0.00 seconds.

How anything can be done in 0 time at all? This is impossible!
If it was 0.01 seconds then I could believe this but not 0.00 seconds!

Also did you try to hold down the left mouse button before moving the mouse around?
Did you try to hold down the right mouse button before moving the mouse around?

To rotate the camera you must hold something down before moving the mouse around.

When I was using the Serious Editor of both First and Second Encounters before many years ago when I was a little kid, I remember that I was holding either the left or the right mouse button and then moving the mouse around to rotate the camera.

Just moving the mouse around without holding anything down only makes the mouse pointer on the screen to move but not anything else.

This is not the same when you really play the game and just moving the mouse around rotates Sam's head around.

Also I highly recommend you Google Search: "Serious Editor 4 Rotate Camera".

I am sure this is going to satisfy you!
Last edited by 321321; 16 Apr, 2021 @ 8:47am
Asdolg  [developer] 6 22 Apr, 2021 @ 8:12am 
Please check out basic Serious Editor tutorials before going to editing. For example, here:
https://www.youtube.com/playlist?list=PLF2smFESL8ZCkahUnRtJrODX6K4f-18QZ
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