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Thus, we need to gracefully ask Urban Games to add this in the next update...
The internal dev version CommonAPI2 inspector window does support Streets, Tracks, Depots and Track & Road Constructions currently.
It will selects the right build category (track, road, water, air, industry), then the tab, switch the filter to all and selects the list element.
There are some technical problems:
The used construction template is not saved in a ecs::component::Construction. So my code will select the first visible Construction Template of this construction.
Example: If you build a cargo modular train station, it can’t determine it’s the cargo variant, so it will select the passenger variant instead. Settings of a construction won’t be restored into the ui.
You need to cast to the internal UI List Element of a ConstructionList, this is only possible with my native code addon...
Parameters are another thing. It would be useful if the parameters of the selected element (catenary, tram, busline) are also used.
The goal was to get a picker tool:
For me a tool has these requirements:
1) I select something on the map with a cursor
2) It shows me and selects me the right element in the ui,
3) I can tweak settings *
4) I can select more stuff in the same category
My goal was to add my nodeditor into the street selection window.
So I thought about picker tool anyway.
Then I thought selecting assets and construction would be nice.
This resulted into a totally time eater without much further progress.
* I could somehow switch to a build cursor with some settings with enough effort, but without a ui to change settings this will be pointless.
So I play with binary code more then with models and textures ..