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A "quick fix" would be to mod the Embermage's Charge Mastery Passive to be available on all vanilla classes or even better... mod that to be a Potion effect that can be bought from the General Vendor in any town.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=309222335
About Classy Classes. I find 12 skill trees at once way too tempting, so I did even deeper search into Workshop this time.
So far I might found a healthy substitution with merging [Affixes Everywhere], [Pet Equipment], [Tiered Passives], [Unlock All Spells] and [Mastery] into mod list -- simply for offsetting Pet's dominance on a battlefield gradually instead of looming idea of turning into an one-man army swiss knife. I'll check if it works for the latter Acts.
Aggressive Pets aren't tuned right for a Casual Mode, their stats get too high for any Act 1 monsters of equal or a slightly greater level to effectively retaliate against.
Item description reads: "Right-click to reveal the skills of the Masters, and initiate your training as a Master." However, activating said scroll crashes the game immediately. If it's not a critical bug in the mod's code itself nor an update fault, it has something to do with the same mods listed in my previous post.
I'd hoped it'd been functional after these past years however it's still too broken for mod-packs.