Dawn of Man

Dawn of Man

Scenarios and Translations
In the Dawn of Man workshop you will find additional scenarios and translations for the game.
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Lightman0359 24 Aug, 2020 @ 1:32am
Quality of life additions
First of all, great game, I love all the little details. have a couple of automation / grouping requests if possible:
1: With domestication, would it be possible to have a setting [maybe in animals limit or hunting zone task management] to automatically tame animals during automated hunts?

2:Production limits / groupings: would it be possible to group the following items into smart production like the tools and weapons are?
- Light Clothing: leather/linen
-Warm Clothing: Skins / Wool
-Shields
-Armor
-Ranged Weapons: Basically adding Slings to the Bows / Composite Bows
I like the organic feel to the way tools and weapons can be set to population size where if a new person joins, it can be automated to produce whatever you have materials at hand to make to equip them [by setting all limits to 100%/A and never turning off production for the older stuff]. This gives the feel of almost a class structure or random hipsters and anachronistic fogeys by having legionaries in chain with oval shields and iron spears watching over the crazy hermit still slaughtering goats with his great grandfather's biface. This would also stop production of newer defensive gear if you manage to loot older gear from raiders or manage to trade for newer clothes than you have the tech for [like wool outfits before you turn muflon into sheep].