Planetbase

Planetbase

Planetbase Workshop
Here you can download translations or challenges for Planetbase. Just subscribe to the desired item and it will appear in the game.
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Anything besides translations?
I've been wondering why are translations the only mod files for this game? Why not add other things?

Such as reducing the costs of buildings Example: Very Large Storage room only needs 5 units of Bioplasitc & Metal to build instead of 7?

Or Engineers/bots wil stop wasting spares on equipment that doesn't need it. The instant it drops to good instead of very good they fix it and waste the supply of spares and have none when they are desperately needed even if you build a spares workshop ASAP. With a mod that does so they could wait until the Turbine or solar panel gets to Poor or Very Poor before using a spare on it.

Speaking of spares how about a mod that makes it so that they would only require metal and not metal & bioplastic to manurfatcure? since spares as far as I can tell are only used on Solar panels and Wind Turbines structures that only need metal to build.

These are just examples... I curse my lack of programming skills to make the mods myself. But somebody needs to point this out.

Anyone have any other ideas as to what would b a good mod for this game?
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Showing 1-15 of 26 comments
Simala 1 Jan, 2016 @ 3:01am 
u should be able to select ur crew @ start and maybe the resurces in ur droppship
Originally posted by Simala:
u should be able to select ur crew @ start and maybe the resurces in ur droppship

Selecting crew is nice but how about the dropship gives you more metal and bioplastic than the vanila version of the game when you recycle it?

As for how much more that's a bit complicated too much and it will degrade outside before you can store it or make the game too easy.
Last edited by That Is Irrelevant; 22 Jan, 2016 @ 8:29am
More workshop content is already on the schedule of Planetbase, starting off with custom-made planets. The big complexity with workshop content is to make the game being able to read what is not in the official game's files, and as well that you need an open-source or specially ajusted platform for the community to make things on.

Since Planetbase is a very new, it will take a while. Don't overrush them, we all know that a broken game is worse than a slightly delayed game.
Torkkar 21 Jan, 2016 @ 11:23pm 
Guys, guys, guys, why not adress the real issue here the Robots can permanently die wtf? I spend one week building the damn thing to get 2 weeks work out of it then it self destructs? who builds robots that weak?

I mean if you want then to do that then why not make it realistic and have that par last atleast 365 days or repair it a little on maintanence stations.

or can someone make a mod to fix this issue please when the modding API is released.
Because permanently-lasting robots are overpowered as heck. Robots don't need oxygen, don't need water, don't need food and don't need sleep. All they need is periodical maintenance.
Nick98629 24 Jan, 2016 @ 2:45am 
so how long do you thin it will take to do mods becasue every time i get a a sertion point my food stocks start to drop and they die off
Jomama44 27 Jan, 2016 @ 4:58pm 
i think they should make a sandbox mode
Jomama44 28 Jan, 2016 @ 4:40pm 

Originally posted by Torkkar:
Guys, guys, guys, why not adress the real issue here the Robots can permanently die wtf? I spend one week building the damn thing to get 2 weeks work out of it then it self destructs? who builds robots that weak?

I mean if you want then to do that then why not make it realistic and have that par last atleast 365 days or repair it a little on maintanence stations.

or can someone make a mod to fix this issue please when the modding API is released.
Or at least the can take parts off them
Last edited by Jomama44; 28 Jan, 2016 @ 4:40pm
Originally posted by Knuffeldraak:
Because permanently-lasting robots are overpowered as heck. Robots don't need oxygen, don't need water, don't need food and don't need sleep. All they need is periodical maintenance.
The old tpoic of the decission between realism and gameplay mechanics ... sometimes realism leads to gameplay wise overpowered items ... sometimes realism leads to that you are unable to handle things comrrectly since you have to control things through your controller or mouse and keyboard ... which sometimes comes short of your actualy arms and hands...

Anyway I wouldn't mind those overpowered robeots since I am looking for a smooth ride (not a challange) anyway.
Originally posted by Torkkar:
I mean if you want then to do that then why not make it realistic and have that par last atleast 365 days or repair it a little on maintanence stations.

You *can build repair stations...
Originally posted by Nick98629:
so how long do you thin it will take to do mods becasue every time i get a a sertion point my food stocks start to drop and they die off

You are simply not providing enough of the right personnel. I used to have the same problem. It's probably biologists that you need. If you have them, and they aren't taking care of things, you've overlooked something else. It's not a simple game, by any means...
The Chaotic Coder 17 Mar, 2016 @ 3:11am 
I'm all for robots wearing out to the point that they're no longer repairable. There are real life situations where "build it cheap, and replace it when it breaks" is perferred over "build it to last, whatever the cost".

I'd like to see a mod that simply increases the amount of time colonists can go between eating, sleeping, etc. Basically, make all those bars decrease about 20% more slowly.
Torkkar 22 Mar, 2016 @ 10:04pm 
Originally posted by PavlovsCat:
You *can build repair stations...

I know about the Repair station but heres the thing I got some highschool kids in the First Robitic's Club I tutor to build scale moddles of the builder, Hauler, and Miner bots then program them to repeat their activity on my Property with the kids stopping by to do periodic Maintanence & guess how lone the Lego held out?

Plastic robots lasted for 3 months with proper maintanence (only replacing the easy parts) before the core parts broke now the robots use Metal and Biopoylimer to make BOTH these robots & your BASE all i'm asking is for the bots to live longer cause the rest of this game follows realisum yet these robots are weaker than plastic?! thats just unfair nomatter how you cut it.
The Chaotic Coder 22 Mar, 2016 @ 10:41pm 
It's the gameplay vs. realism thing. I agree it would be realistic if they lasted longer (though not indefinitely) but in the interest of balance, not making them too "powerful" for how much they cost, that's where we get the current lifetime. With just 1 workbench building new bots to replace the ones that are dying, you can maintain a pretty sizeable robotic population. Each bot costs a total of 2 metal + 2 plastic, and a driller bot will collect DOZENS of units of ore over its lifetime (at double speed, too!), so it's well worth the engineer's time to build it.
The Great Gazoo 12 23 Mar, 2016 @ 12:44am 
I find quite a bit of this game to be unrealistic. From the example you make to the behaviour of the characters, but that's kind of what makes the game interesting and challenging... (after you get used to it lol)
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