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Selecting crew is nice but how about the dropship gives you more metal and bioplastic than the vanila version of the game when you recycle it?
As for how much more that's a bit complicated too much and it will degrade outside before you can store it or make the game too easy.
Since Planetbase is a very new, it will take a while. Don't overrush them, we all know that a broken game is worse than a slightly delayed game.
I mean if you want then to do that then why not make it realistic and have that par last atleast 365 days or repair it a little on maintanence stations.
or can someone make a mod to fix this issue please when the modding API is released.
Or at least the can take parts off them
Anyway I wouldn't mind those overpowered robeots since I am looking for a smooth ride (not a challange) anyway.
You *can build repair stations...
You are simply not providing enough of the right personnel. I used to have the same problem. It's probably biologists that you need. If you have them, and they aren't taking care of things, you've overlooked something else. It's not a simple game, by any means...
I'd like to see a mod that simply increases the amount of time colonists can go between eating, sleeping, etc. Basically, make all those bars decrease about 20% more slowly.
I know about the Repair station but heres the thing I got some highschool kids in the First Robitic's Club I tutor to build scale moddles of the builder, Hauler, and Miner bots then program them to repeat their activity on my Property with the kids stopping by to do periodic Maintanence & guess how lone the Lego held out?
Plastic robots lasted for 3 months with proper maintanence (only replacing the easy parts) before the core parts broke now the robots use Metal and Biopoylimer to make BOTH these robots & your BASE all i'm asking is for the bots to live longer cause the rest of this game follows realisum yet these robots are weaker than plastic?! thats just unfair nomatter how you cut it.