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Still it would be nice to not have to rename the files at all but this work around works for me. Testing mods on my server is Sooooo much easier than it was before.
Thanks For Listening,
OG_GamerGuy,
Over and Out..!
So my bat file is set up different... Mine is:
:: Mods
set mods=@CF;@DabsFramework;@VPPAdminTools; etc;etc;etc;
So would I put the quote marks like the following?
:: Mods
set "mods=@CF;@DabsFramework;@VPPAdminTools; etc;etc;etc;"
Thank you for the reply also...
OG
Thank you so much for your help...
OG
set mods=@mods;@mod whatever;
::Launch Parameters
start "-mod=%mods%" <-- quotation there
Well, to be fair, I do rename the mod folders to only have 2-3 letters, usually capitals. Since DayZ tends to be annoying anyway, I just update the mods in normal launcher, repair them to be sure it actually updates them, then just copy/paste the content inside the mod folders to the folder in server.
Using "set mods" is an outdated method, and there is no reason to do that extra work.
Because having a cluster F on launcher parameter line is better.
Clearly I was wrong about spacing, but my way still works fine...
In fact, it works better for me, rather than having to search the mess that would be if you're using more than 10 mods. It's not "obsolete" because it works. You just prefer your way and I prefer mine.
It's obsolete, with respect to being "necessary" .. It is not "needed" in current game/server versions.
Your welcome to do yours however you like, the point is though, the OP was literally asking how to get away from YOUR method ..
OG...
I think it has to do with how many mods you have. I can only have 32 mods on my server for some reason so if I put on 33 mods it shows no mods for me also. I really don't know what the limit thing is all about...