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НИКАК
Как только ты выложил мод в workshop он стал общественным, и люди могут делать с ним всё что захотят!
If you actually extract the Mod and make changes then re-compile the mod, that is not "repacking" and does not cause the same problems as "repacking".
There are a couple problems with "repacking", aside from the "moral" aspect of having permission (yes, you need permission to distribute someone else's work that you have not altered, regardless of "giving credit").
1. Each time the original mod is updated, or breaks and needs repaired, you have to unpack and repack your "repack" with the fixed/updated version, or your server may end up breaking.
2. For the Player, there is a high chance that you end up having a bunch of "repacks" for different servers that each include the same mods, wasting your hard drive space by having duplicates of the same 5-20Gb of date .. If not repacked, the Player would only need to have that mod installed once for all servers that use it.
I thought that keys at least somehow protect authorship and your work
Unpacking a mod to inspect it's contents before using it on your server, is just good practice, so that you know that the mod does not contain malicious scripts which might get past Steam's basic scanning when uploaded.
- Unpacking and then editing/altering the mod is specifically an "allowed" action, based on Bohemia and Steam Workshop EULAs .. uploading your ALTERED mod means YOU now have some of your own Intellectual Property (your edits) in the mod package.
-- This is very different from just taking an existing mod and re-uploading it UN-altered.
Thanks for the explanation. Some things became a "little clearer".
It was helpful, but there's mush in my brain)
Было полезно, но в мозгах каша)
RU - https://www.youtube.com/watch?v=E23bIF6b_KE