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You are right, the AI tends to be very strong from the beginning (high difficulty) or weak on the endgame on low difficulty.
I experimented with a Loyality-Bonus to the AI, which will increase over time.
So the game starts easy and will be more difficult from mid to endgame.
I attached to some buildings-XML the following:
<modifier>
<conditions>
<player>
<aiControlled/>
</player>
</conditions>
<effects>
<loyalty add="3"/>
</effects>
</modifier>
This means, if the AI builds more buildings, the Loyality-Bonus will increase.
If the AI-Cities will growth bigger and bigger, more Loyality will created.
But which buildings should be attached by this Loyality-Bonus?
Only some or all buildings :)
The inspiration for a Loyality-Bonus for some buildings come from the mod
AI ECO+ - AI Economy Improvements
On this mod, the construction-Building get some bonus-ressources only for the AI.