Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Custom maps, mods, skins & campaigns
Discover and download custom maps, character skins, weapon modifications, skins, enemy modifications, campaign mods, and much more.
Damage type returns as None
Hello!

I have an issue. I try to get damage type from "CdamagedScriptEvent" via "damage:GetDamageType" function, where "damage" is a event payload.
But it always return "None", no matter how i apply damage.

And i can everything else, like damage, inflictor, weaponindex and etc.

What am i missing here?

Thank you in advance!
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I figured it out. It seems it only works with ".ReceiveDamage" event for some reason.
Which must be enabled with "EnableReceiveDamageScriptEvent" for every monster.
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