Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Get Projectile Damage fall off
Hello!

The question in general is it possible to get certain attribute value from projectile entity? In particular case i need "Damage fall off(max)" to get its AoE.

If its possible, then what is proper way to do so?

Intuitively i tried in similar way you get x,y,z from a vector, "vextor.x", because for projectile there is no "Get...()" functions.

ProjectileParams.bp_DamageFallOff or something like that. But it retuns "nil".
I took it from params listed in ProjectileParams class description. Like(x,y,z) listed for vector class.

Thank you.
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Showing 1-2 of 2 comments
Ryason55 29 19 Sep, 2024 @ 6:15pm 
To my knowledge, no, these values are not exposed to scripting. The best you can do is bake the values for expected projectiles into the script.
Yeah, i already did, but i hoped there is more elegant solution.

Thank you again anyways!
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