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Monster AI Mod request
Could someone please edit the monster AI to fix all the issues they have?

A few fixes:
1) They NEED a larger "proximity kill zone" there is no way I should be safe crouched down in a lit NARROW hallway while the monster shimmys around me to get past.
2) I realize some monsters are blind and hunt by sound only, but some monsters should be able to see you if you are under a light regardless of whether you are couched and not moving or not.
An example of this is in Theta underground, there are tons of great hiding spots; dark corners, piles of boxes you can get behind, but none of it matters because of the stupid AI. You can just follow around behind the dummy as he makes his rounds :(
3) For the Tau monster that actively hunts you... I'm not sure how to fix this one, but making him faster so he would eventually catch you if you just run in circles is a start. You shouldn't be able to just run circles around him while blowing rasberries :S
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Showing 1-2 of 2 comments
All the monsters in Theta are blind. That's the monster types defining characteristic, and the only truly blind monster in the game, the kind which looks like barnacle bags on legs. I think you must of missed that detail, all the files around mention it before the segment.

The Tau monster and such can be easily done, as changing monster speeds and proximity isn't too hard.
Last edited by AestheticGamer aka Dusk Golem; 29 Sep, 2015 @ 9:10pm
Drake Ravenwolf 29 Sep, 2015 @ 9:11pm 
Originally posted by AestheticGamer:
All the monsters in Theta are blind. That's the monster types defining characteristic.
Then perhaps replace the monsters in the post elevator fall areas with a type that can see?
The environment is perfect for hiding, which is wasted on a blind opponent.

Oooo, maybe make it Ackins (what ever his name was) instead of the three proxies!
Last edited by Drake Ravenwolf; 29 Sep, 2015 @ 9:29pm
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