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To make a player starting point, make an area, and make it the PlayerSpawn point.
And since modders are just learning the engine right now, more will be added and learned, but Frictional released some of their internal documentation on how to create levels in SOMA for those wanting to mod for the game.
However, I suggest just messing around with the tool itself. I only looked at some of the documentation for a few pointers (like camera control), but honestly the engine itself doesn't seem too complex to do basic things. In a few hours I managed to make a functioning level, a dumb one where I mainly had fun with messing around with the enemy AI, the physics engine, resizing objects, and fog effects, but a level all the same, I suggest just making dumb stuff and learning the engine before you tackle anything serious.
Can you already send files so I can see what and how did
you work on your intitial mock up?
to editor.What am I doing wrong?
It says play SOMA, play SOMA with addons, play custom content and exit option.
It use to start editor right away.
How did you make the game run your map? I tried to look at the "Setup" document on the wiki but I've had no success testing my own level yet.