MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

MechWarrior 5 Workshop
Browse the collection of community-created mods for MechWarrior 5: Mercenaries.
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Hydremajor117 15 May, 2022 @ 10:18am
A mod request:
Could someone make a mod that ups the range of machineguns and flamers to the level of S lasers ?

A modder had done that at my request, however, the mod doesn't work as intended, I meant to wait for the modder to fix it (as the modder said he would) but he never did...

I'd even settle for just machineguns having the range upgrade
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Showing 1-4 of 4 comments
SteveTheHero 20 May, 2022 @ 12:15pm 
Yet another mech weapon mod should do this
Bovril Brigadier 22 May, 2022 @ 7:35am 
What exact range? You looking for max effective or go out to falloff range?
Hydremajor117 22 May, 2022 @ 7:48am 
Originally posted by Strayed:
What exact range? You looking for max effective or go out to falloff range?

Errrr....

I guess effective

I just want machineguns to pair better with S lasers, extending that to flamethrowers would give light mechs a chance to survive using thoses, anything so much as breathes on you and you're dead, or at the very least you're severely mangled....

as an aside, am I the only one feeling like the best part of this game is the early game when we can use light mechs and NOT die guaranteed ?
Last edited by Hydremajor117; 22 May, 2022 @ 7:49am
Bovril Brigadier 22 May, 2022 @ 12:51pm 
Let me know if this is what you are looking for.
https://files.catbox.moe/7hpbgf.7z
Can tweak it a bit if needed.
Small Pulse, Flamers and MGs extended effective range to 150m with damage falloff up to maximum range at 225m, just like Small Lasers.
And no, not only one. I really prefer Lights and Medium gameplay. The early stages offer the best fights.
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Showing 1-4 of 4 comments
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