Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Custom maps, mods, skins & campaigns
Discover and download custom maps, character skins, weapon modifications, skins, enemy modifications, campaign mods, and much more.
Harpy Landing
Hello!

It is possible to check if harpy currently walking on the ground instead of flying?

Thank you!
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Showing 1-5 of 5 comments
Ryason55 29 6 Oct, 2024 @ 1:40pm 
Probably your best bet is `Puppet:GetBoundingBoxSize()`. This function returns a vector with the sizes of the puppet's collision, notable in this case because the Harpy's collision does change size going between flying and standing. You can check the individual axis values by affixing `.x`, `.y`, or `.z` to the resulting variable.
Last edited by Ryason55; 6 Oct, 2024 @ 2:15pm
Thank you for you answer.
So does its bounding box actually changes after landing? I guessed so, but finaly i have a conformation.
Thankfully at least one easy solution here in the world of workarounds.

The only thing left is to find reliable a way to make it land to get values.

Thank you again!
Ryason55 29 6 Oct, 2024 @ 6:11pm 
The Harpy has an `AirToGround` behavior state that'll make it land immediately; You can set that as the `State` on a puppet entity.
I will try this. Thank you!
Thank you! It Worked. I just swaped Dafault and AirToGround,
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