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if it's a case with bad LOD work from the author then there's not much you can do about it aside from re-make the LOD (or just delete them and let the game generate one, which is usually pretty terrible)
alternatively you can increase building draw distance with Visibility Control, performance intensive obviously...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993511386&searchtext=generic+office
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=536187502
- the tallest office tower have almost black texture, he might have set the brightness wrong when saving
- the second item have LOD texturing mistake
The only way to fix these properly are to fix the texture and re-import. But we don't mess with other author's item unless we have permission to do so.
Alternatively you can convert them to PO (Procedural Object), that will get rid of the LOD as PO object do not have LOD but are always rendered with full quality model.
If you want to try it, that will require the uses of ModTool to extract the asset source file, for building simply click on the 'dump' button on its tooltip whem clicked on it. Then delete all files with _lod in its name. Create a new building asset with asset editor to reimport the model source file as new asset.
Sidenote- do not run asset editor with gameplay mod and assets, it will die. Use skyve to create alternate loadout with nothing enabled (things like moveit and FindIt2 are okay)
If you dont want to go through that hoop, honestly converting them to PO is a lot easier and fastet.