Cities: Skylines

Cities: Skylines

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Create and upload new mods and assets to add new buildings, items, and game mechanics to Cities: Skylines. Explore new maps and share save games.
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Pizzaguy 25 Sep, 2024 @ 6:41pm
How to get rid of black buildings when zoomed out?
after a certain distance, the textures on some modded buildings flat out disappear completely. is this an unsolvable problem created by the mod, or is there something wrong with my shaders? and if so, how can I fix it?
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Showing 1-7 of 7 comments
NameInvalid 205 26 Sep, 2024 @ 12:23am 
which building asset? If it only happens on few specific one can list them down I can take a look.
if it's a case with bad LOD work from the author then there's not much you can do about it aside from re-make the LOD (or just delete them and let the game generate one, which is usually pretty terrible)

alternatively you can increase building draw distance with Visibility Control, performance intensive obviously...
Last edited by NameInvalid; 26 Sep, 2024 @ 12:24am
Pizzaguy 26 Sep, 2024 @ 10:15am 
Originally posted by NameInvalid:
which building asset? If it only happens on few specific one can list them down I can take a look.
if it's a case with bad LOD work from the author then there's not much you can do about it aside from re-make the LOD (or just delete them and let the game generate one, which is usually pretty terrible)

alternatively you can increase building draw distance with Visibility Control, performance intensive obviously...
the 2 most noticeable are theese 2 mods
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993511386&searchtext=generic+office
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=536187502
NameInvalid 205 27 Sep, 2024 @ 8:21am 
Both are author mistake;
- the tallest office tower have almost black texture, he might have set the brightness wrong when saving
- the second item have LOD texturing mistake

The only way to fix these properly are to fix the texture and re-import. But we don't mess with other author's item unless we have permission to do so.

Alternatively you can convert them to PO (Procedural Object), that will get rid of the LOD as PO object do not have LOD but are always rendered with full quality model.
Last edited by NameInvalid; 27 Sep, 2024 @ 10:13am
Pizzaguy 27 Sep, 2024 @ 6:40pm 
Originally posted by NameInvalid:
Both are author mistake;
- the tallest office tower have almost black texture, he might have set the brightness wrong when saving
- the second item have LOD texturing mistake

The only way to fix these properly are to fix the texture and re-import. But we don't mess with other author's item unless we have permission to do so.

Alternatively you can convert them to PO (Procedural Object), that will get rid of the LOD as PO object do not have LOD but are always rendered with full quality model.
that is unfortunate. did you say there was a way to delete the LOD and have the game auto-generate one? if not, meh. ill just replace the buildings
NameInvalid 205 27 Sep, 2024 @ 8:10pm 
Game generated one usually are pretty trash though.
If you want to try it, that will require the uses of ModTool to extract the asset source file, for building simply click on the 'dump' button on its tooltip whem clicked on it. Then delete all files with _lod in its name. Create a new building asset with asset editor to reimport the model source file as new asset.

Sidenote- do not run asset editor with gameplay mod and assets, it will die. Use skyve to create alternate loadout with nothing enabled (things like moveit and FindIt2 are okay)

If you dont want to go through that hoop, honestly converting them to PO is a lot easier and fastet.
Pizzaguy 27 Sep, 2024 @ 8:25pm 
Originally posted by NameInvalid:
Game generated one usually are pretty trash though.
If you want to try it, that will require the uses of ModTool to extract the asset source file, for building simply click on the 'dump' button on its tooltip whem clicked on it. Then delete all files with _lod in its name. Create a new building asset with asset editor to reimport the model source file as new asset.

Sidenote- do not run asset editor with gameplay mod and assets, it will die. Use skyve to create alternate loadout with nothing enabled (things like moveit and FindIt2 are okay)

If you dont want to go through that hoop, honestly converting them to PO is a lot easier and fastet.
yeah il go with PO because to be honest with you I don't know what any of that means lmao
Pizzaguy 27 Sep, 2024 @ 8:26pm 
and of course, thanks for the help
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