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Note* if you messed up original car config files, you can use Steam's "Verify files" feature in games properties in order to reset the configs. You can't do that with mods of course so, be sure to always just create the new config & body files to work with or else you may find yourself having to re-subscribe to their mods all over again.
Thankies! I want to do a resto on an ol 4x4 truck, but aside from the jeep, there isnt any.
Might look at doing a Flamo SX4, inspired by AMC eagle SX4 to get another classic 4wd!
Yeah, but that doesnt fit the theme, plus need the solid front axle. As such... hanging in the air...
The Salem Flamo SX is a bit better cause I was able to use the IFS so no xfer case, but front shaft tucks away.
Is unfortunate cannot configure sub assemblies, but the 1500 High Country is fun outside of floaty
Essentially have primary nodes is snaps to, then stretch points for stuff like downpipes.
I think they would hit a gold mine if they took their foundation of play to make it a proper car mechanic + hotrodding game.
Using nodes to connect driveshafts and place front diffs (Have it separate item in customization so can slide it left/right) though would be a massive boon by allowing suspension movements if shafts snapped to nodes vs rigid models!
If performance is a concern? See games like snowrunner where everything moves, right down to fuel splashing and chassis flex!
A more open hot rodding game would make a fortune.