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To ad it back in again.
Gives me reason to start another game.
I thought that I'd better wait for dlc/mod api to make it work again and in more convenient way.
Or else will tinker with it in rar mode.
Still awesome work was expecting them to have released the DLC by now.
Guess they are making it bigger, but Xcom 2 got delayed so needs something else to play.
Maybe they just can release this one in a update soon.
Cause am getting a bit bored before I totally start to change everything.
So it should be scripted differently.
But truth is you should only make one version of personal shield. not three.
Check the new guards with personal shield 3 walls for references.
Cause those shield are like cloaking device but makes you immune to almost all the NPC weapons.
But thank you for the lovely work.
Reason why it was with cooldown instead of being disposable is because shield does not transferred between levels. But now I think that maybe 1 use per mission, like flurry gun have, would be less overpowered (can't remember why didn't done that, maybe because that "trait" not worked for items, only for weapons, and I had no idea where to dig. Now I think: if it have cooldown +99 it would be the same. Damn).
So only one charge per console.
Was thinking of modding the flurry gun like that so it uses console charges instead of power from incognita.
It is not trait you should be copying but the abilities. those script lines do copy over.
Flurry gun properties is "idle"
You don't need energy weapon, the "idle" part should point to the one game per usages.
That is what I assume (so I could be wrong) haven't gotten indept with the scripts yet.
So I could be totally wrong.
So hope this helps Shirsh in brain storming your perfect personal shield.
drake_hound I'd be happy if you check shields in field (it still works as before though)
I also gave him +3 pwr per melee strike, to make him different from alt-Xu with his +2pwr from any item, can't see is it OP or not.