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What I might do is get some sprite animations in on the enemies just so I can see how the attacking mechanics work on something besides boxes. I have a feeling that if the enemies become rectangular or something, my knockback code might have to change. If that's the case, I may finally look into having a separate collision box and hit box for my enemies and maybe my main character. Looking at some old games, an enemy's collision seems to be independent from its hitbox. (For instance, the player might bump into an enemy at a certain point and hurt the player, but that might not be the same point at which it collides with walls).