Tabletop Simulator

Tabletop Simulator

Tabletop Workshop
Create and import your own content, discover new and exciting games, and take your tabletop gaming experience to a whole new level.
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 This topic has been pinned, so it's probably important
Kimiko 1 24 Apr, 2014 @ 7:26pm
Modding Info
We have some great guides if you need some help creating your first mod:

How to Add Custom Models

How to Make a Card Game

More Guides

If you are looking for an alternative place to upload your mods you can use our Nexus.[www.nexusmods.com]
Last edited by Kimiko; 12 Jun, 2014 @ 3:13pm
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Showing 1-13 of 13 comments
jay_rab 2 2 May, 2014 @ 12:05pm 
alot of users are using the artwork section to upload decks rather then the nexus, this makes it hard to keep everything in one place.
Creepy 2 May, 2014 @ 9:04pm 
I'm looking for imformation on prepping and importing 3D art assets. I can build and texture the models just fine but I don't know what format and any possible tags and other prepping might be needed, nor do I know how to export to something Tabletop Sim can use.
Knil  [developer] 7 10 Jun, 2014 @ 10:19am 
Updated. If someone could make a custom model guide I'll link it in this post.
Tituss 4 31 Jan, 2015 @ 9:31am 
I want create and upload tablet with figures and chat show me "please supply an image url for you mod" aaaaachh!!! what is it??
Linerider99 19 Mar, 2015 @ 7:49pm 
i cant seem to find the "spawn object" like it says in the tut, i have my files uploaded but i cant find the "spawn object" button in game
The Zero Theorem 19 Mar, 2015 @ 8:25pm 
@Linderider99 the interface has change from good old days to spawn custom model object will be Host>chest>custom
Last edited by The Zero Theorem; 19 Mar, 2015 @ 8:25pm
Kimiko 1 19 Mar, 2015 @ 8:26pm 
There is no "spawn object" part in the tutorial, so not sure what you mean about that. As far as actually spawning objects though, just go to "host" and then "chest". Back in the day in the old black UI, the 'chest' used to be called spawn object. We may or may not revert back to that.
Angelbratt87 10 Aug, 2015 @ 6:51pm 
can you make an object a container like with the go peices? and if you can how do you do that? also if you can, how do you make custom model loot bags, for making chests?
Last edited by Angelbratt87; 10 Aug, 2015 @ 6:53pm
Primaris Marine 1 18 Feb, 2016 @ 10:30pm 
Could we get a video that lays out how to import a new table, and assign player seats to it? Even how to add the custom texture option for the center? Or is that something grander in terms of a mod? I'd like to know how to start bringing in actual tables with custom modeling.
Wiley8425 2 Oct, 2016 @ 6:14pm 
Question for the devs: How hard would it be to implement a "toys" feature that would allow taking a small external program and implementing it as a component in TTS? I ask because I'm currently writing a program in Visual Studio for one of the games I am working on (as scripting support doesn't actually work for this yet) and would like it to actually work with the board so that all players can see it. If it stays as a standalone program only the host is able to see/interact with it. This would be a boon for setting up "electronic" games similar to the one I'm working on where a "computer" device is used to track different things in the game. Possibly opening the program inside a tablet or similar object akin to the Web browser/media player currently implemented?
Last edited by Wiley8425; 2 Oct, 2016 @ 6:18pm
@Wiley8425, by the way I think the appropriate name would be an Utility (not a Toy), what do you think about that ? :)
tlatitude 10 Jul, 2019 @ 1:50pm 
@Knil a new custom model guide would be appreciated.
hi there, im using Qlone on ios to create 3d scans and it makes an obj, mtl and jpg. TTS doesnt like it. i have dropped the triangles from 200K to under 25K as recommended using decimation in Blender. still no luck
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