Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sure others with Arkham and Eldritch Horror mods would appreciate them as well.
http://www.berserk-games.com/wiki/custom-content
Item 1: I'd really like some stackable cups preferably in the style of disposable coffee cups from vending machines, I also need them to be UV mapped such that the texture on the bottom side of the cup can be easily customised. It would also be nice if the collision mesh was such that, when stacked the height of the stack could be easily determined by eye (height of stack is important for the game mechanic).
Item 2: I specifically need a set of four hexes stuck together in a 2x2 pattern for a "build your own board" game where players take turns building the board before starting the game proper. Other people might welcome premade hex patterns of other sizes.
Thanks! The chip stacking behaviour works against the mechanic of this game in that currently chips reorder themselves when stacked together such that chips of the same colour migrate and stick together in the merged stack regardless of their order in the parent stacks.
In the case of the game I have in mind this isn't appropriate because the top cup in the stack denotes its owner for the purposes of who can move it. If the chip behaviour is used the top cup could change when they are merged together, I've already posted a request to have this behaviour changed. I was hoping that the the shape of the cups would allow them to be stacked comfortably by hand which would allow them to remain a generic object. They will also be kept snapped to a hexagonal grid.
I know there were also larger arrangements of terrain hexes provided in the master sets (2 hex, 3 hex, 7 hex and 24 hex) but are they really necessary? For trees, walls and such I'm sure there's enough in existing RPG props on the workshop to make up a master set.
For those not familiar with the game a heroscape hex tile is 1.74" face to face and 0.5" tall, a model for Tabletop Simulator would need similar proportions.