Barotrauma

Barotrauma

Barotrauma Workshop
You can build your own submarines and monsters with in-game editors and share your creations with other players. Imagine and experiment.
Chimz 4 17 Jun, 2023 @ 2:11pm
Fellow Submarine Creators, please stop locking your wires!
I've made subs myself and I know that there are times that you want to prevent a player from breaking a complicated system you put together, or just want to overall prevent players from making any changes to the wires. But locking the wires is not wise.

A big part of Barotrauma is rewiring to implement new systems or improve existing ones. It is half an Engineer's job (a good one's). When playing, I always add some of my systems to the sub and rewire others to improve quality of life. There are also times where we are stuck in a pickle that can only be fixed by temporarily rewiring a system.

When you lock your wires, you are essentially crippling the players. Anyone reading this would think of this being good to prevent trolls from rewiring the sub, but as you all know, the majority of players play in private games, far from public server trolls, so it doesn't even matter, and even if we are to think about trolls, remember that the vanilla subs do not have their wires locked either. And actually, players CAN implement new systems to prevent trolls from overloading the reactor.


So please, don't lock your wires. No matter how good your wiring is, it doesn't mean it's the only way it should be. There are others who know of better systems that they would like to implement, or require custom systems to fit their playstile/situation.


For example, one feature I can add to a sub is Silent Mode, where the reactor and most systems are shut off, the sub runs on batteries and the engine is modified to not make enough noise to attract creatures. This allows a sub to swim in the abyss, mining everything without fear of fighting any abyssal creatures. If the wires are locked, then I can't do that and we'd be Charybdis food.


When you are locking your wires, you are preventing this and in turn, bringing down your own creation, because nothing can be made to customize/improve this sub and it will forever be the same as the first day we bought it. If something is bad, it will stay bad and If something needs to be improved/replaced but cannot, then the players will again be held back, leading to them just unsubscribing your sub and giving a thumbs down.


So please, don't lock your wires or disable their interaction. If players weren't meant to tinker with the wiring, then the whole wiring system wouldn't exist in the first place.[b/]
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Showing 1-2 of 2 comments
AlienJesus 29 Jul, 2023 @ 6:18am 
Hells no. Wires look horrible in the sub if you are going for a professional look and sabotages can get fooked.

I leave room for additions to the power grid, other than that if players want to play with wires they can go into the editor and unlock/unhide them themselves.

Most "systems" are as is anyway. No need to modify stuff other than silly things like an auto door here or not here, an alarm or light maybe.

You really think many people are building emergency stop circuits in game? Or text to command systems? Some circuits are so complex you are a masochist if you do them in game. Hell my subs would need an entire room dedicated to components. Would just be a wall of nonsense no one that didnt build the sub knew anything about.

So no, fook that, hide wires and comps all day. Anything but the most basic af sub would be an absolute mess without comp / wire hiding.

I mean load up this sub I made and tell me how you could have all those comps and wires in a place that wouldnt ruin the entire design of the ship.

https://mega.nz/folder/PY1xybZa#Ge8iIhAYXYdhE8bpe0vs3w
Last edited by AlienJesus; 29 Jul, 2023 @ 6:27am
Buggy Boy 10 29 Jul, 2023 @ 8:20am 
I don't lock my wires, I also don't host anymore so it's all good for me. When I create a sub I leave the decision to lock or not to the server hosts, I don't lock them in the sub editor.

There are some items that I will turn off interactions for, such as a light that's overlaying a button (if the light was interactive then it would be very annoying when trying to press the button!), the only time that can be frustrating is if I've made a mistake in the editor (e.g. like that time I connected the wire to 'toggle' instead of 'set_state' which resulted in a flickering light) but such things are easily fixed in the editor and the sub re-uploaded to the Workshop, it's a minor thing and about the only time I 'lock' something functional like that.

So IMO I make the sub, if someone uses it in a server then it's up to them what they do with it, if they have problems with griefers then that's their own lookout, if they want to rip out all the gubbins and make their own circuits, I don't really care as I'm not likely to ever be sailing in it with them. I don't add reactor controllers to subs other than my early creations which I mostly just played myself, now I prefer the interest and challenge to add things like that in-campaign.
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