Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier Workshop
Share your creations and customize your game experience.
Learn More
Some custom hulls questions
I developed some custom Star Trek hulls, mainly for my own use, and have debug spawned them into the game, and I have a functional question, and an opinion question:

1-how do I use the bdm file to spawn these ships naturally in a specific region/location?

2-I have the ships adjusted to a presumed in-game scale, but ship sizes can either be too small (i can't use the true scale of a type 6 shuttle and make a functioning ship, leaving me with fudging the scale or using the danube class or delta flier), or far too large (the Nova class is larger than most in-game battleships, and the Galaxy can actually hinder performance in the editor). I was thinking of splitting the difference and at least halving the scale of the starships, but I would like an outside opinion.
< >
Showing 1-2 of 2 comments
1- basically you need to make your ship into flt file and a bdm file with the coordinates to predetermined the spawn location, you will need to upload both files to workshop then subscribe it to load the custom spawn ship into your world.
you can check here for reference

however it is broken at the moment after the 0.9 update.


2- It really depends on the ship class.
https://waywardterranfrontier.fandom.com/wiki/Ships#Ship_classes

in exterior view: 1 pixel = 0.5m
you have a small ship which is 6 meters long and 4.4 meters wide,
times 2, you get 12 pixels long and 8.8 pixels wide.
in interior view: 16 pixel = 0.5m,
that's times 16 space in interior,
but you need rooms for modules, such space may be too small.

So, for small ships I recommend 5 pixels = 1 meter

for large ships I recommend 1 pixel = 1 meter

Let's say you want to port a small ship to the game which is 6 meters long and 4.4 meters wide, multiply by 5, so the ship size is 30 pixels long and 22 pixels wide.

Don't forget to leave some space on the edges for adding shield layers.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3531789988
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3531704255
Last edited by a123456; 22 Jul @ 5:15pm
Thanks. Creating a type 6 at true scale is literally impossible unless you want to operate only on thrusters, and you can't use the travel drive without engines.

I usually leave a 10px buffer around the larger ships for shields.

It's too bad about the BDM, but I did discover how to add ships to the shops. At least being able to buy one would add to natural progression, but it seems simply buying the ship whole doean't add it to your blueprints.
< >
Showing 1-2 of 2 comments
Per page: 1530 50