Oxygen Not Included

Oxygen Not Included

Oxygen Not Included Workshop!
Find community made language packs, worldgen options, new creatures and all kinds of cool stuff over on our workshop!
Learn More
Permissions for interactive items as doors
Is there a mod to apply permission and priority to use/interact with all buildings that dupes can interact with.
Examples like refineries, pitcher pumps, cooking, scientific building, and so forth.

This would allow you to only allow certain dupes to operate/use such buildings.
My assumption on this is that it would improve game performance due to only certain dupes checking if such building is open/ready to be used.
This also prevents un-wanted/low skilled dupes to operate/use such buildings while the higher skilled one doesn't while that building is being used but the un-wanted dupe using it.

Using doors to prevent access to such buildings can only do so much and also causing issues when it comes to other tasks like supply/pickup/clean and so forth.
< >
Showing 1-2 of 2 comments
Originally posted by DRAKCORE:
My assumption on this is that it would improve game performance due to only certain dupes checking if such building is open/ready to be used.
not improve. each duplicant will still check every time whether this building is available to him.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2433887112
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2829258387
DRAKCORE 29 Jul @ 7:25am 
Originally posted by Sanchozz:
Originally posted by DRAKCORE:
My assumption on this is that it would improve game performance due to only certain dupes checking if such building is open/ready to be used.
not improve. each duplicant will still check every time whether this building is available to him.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2433887112
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2829258387
Tx for the mods, think I will go with the workshop one.
*If it limits them from accessing the building it should lower CPU ticks/usage, unless they allowing dupe check and then denial.
I would of thought they would create dupe access list for each dupe and update those lists each time you add a building or adjust permissions. That would prevent all those checks on the dupes.
< >
Showing 1-2 of 2 comments
Per page: 1530 50