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You can pin point what is causing the lag, especially for med-late game.
Hosting game servers and seeing what overall contributes to the cpu time being eaten up is a game changer.
If you knew that one control circuit was causing 15% of the entire game usage, or that 1 critter farm, you could redesign the circuit or kill off the critters, etc.
I learned from SE1 when I use to host several servers, a single ship stuck in the pixels could bring down the entire server SIM to a crawl.
Profiler + influxDB changed that.
No, you cant. All unity games specially colony management games lag at end-game where a lot of AI is going on. EVERY SINGLE ONE of them. There is nothing any mod or anyone can do. But keep believing otherwise lol.
At some point everything will lag, many critters, many converyor rails going on, a lot of automation... if that mod will work it will tell you to redesign everything lol.