Stellaris

Stellaris

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Mod Request: Empires Do not attack Laviathens
Title says it all. Please, SOMEONE make an AI mod that stops this. I am so sick of getting bogged down mid-game by closed borders only to get a message that some empire I haven't even contacted yet has killed 2-3 leviathans on the other end of the galaxy.
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Hmmm, how do you think it should be implemented? I know a few methods it could be achieved.

You can have a monthly pulse to change faction hostility to allied between guardians and AI empires, but there's no guarantee a homicidal empire won't attack them anyway.

You can have all guardians spawn closer to the player empire using initialiser weights.

Or the easiest method, make it so only Player Empires can enter Guardian Systems. May create bottlenecking issues, but the systems would be left alone.
This method also wouldn't affect Guardians that roam outside their home system, such as the Wraith and the Ether Drake when counter-attacking.
Last edited by Duxatious; 31 Jan @ 8:33am
Geoff 31 Jan @ 1:49pm 
Originally posted by Duxatious:
Or the easiest method, make it so only Player Empires can enter Guardian Systems. May create bottlenecking issues, but the systems would be left alone.

I think the easiest method would go into the "common/country_types/00_country_types.txt" and set the faction neutrality to "yes." I haven't tested it myself but if the script commentary is accurate, it should stop AI empires from attacking them.

# Country types specify the rules by which a country plays the game. # Example: #name_of_country_type = { # can_own_empty_planets #no by default, decides if empty planets belonging to country are automatically removed from the country. # faction = { #these values are copied to the country and can be changed during the game # neutral = no #if yes, fleets will never attack anything and will never be attacked

I guess that probably oversolves the OP's problem. Though you could have an "inert" country_type that toggles to an "active" country type through an event on system_enter similar to your proposal of setting the leviathans to allied status. Instead, you'd toggle the leviathan off of inert and into its original country type if the ship entering the system belongs to a human player.
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