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You can have a monthly pulse to change faction hostility to allied between guardians and AI empires, but there's no guarantee a homicidal empire won't attack them anyway.
You can have all guardians spawn closer to the player empire using initialiser weights.
Or the easiest method, make it so only Player Empires can enter Guardian Systems. May create bottlenecking issues, but the systems would be left alone.
This method also wouldn't affect Guardians that roam outside their home system, such as the Wraith and the Ether Drake when counter-attacking.
I think the easiest method would go into the "common/country_types/00_country_types.txt" and set the faction neutrality to "yes." I haven't tested it myself but if the script commentary is accurate, it should stop AI empires from attacking them.
I guess that probably oversolves the OP's problem. Though you could have an "inert" country_type that toggles to an "active" country type through an event on system_enter similar to your proposal of setting the leviathans to allied status. Instead, you'd toggle the leviathan off of inert and into its original country type if the ship entering the system belongs to a human player.