Crusader Kings III

Crusader Kings III

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Modify your Crusader Kings III experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
Help with mod: How to change court chaplain name for custom religion?
I'm creating a mod that adds a religion and a faith, i want the court chaplain to be
- Court Druid (counties and duchies)
- High Druid (kingdoms and empires)
when the liege is of my custom religion

in order to do this, and following other religions such as hellenism i made a localization that includes the following keys per tier
- councillor_court_chaplain_myreligion_religion_county
- councillor_court_chaplain_myreligion_religion_county_possessive

these are only used in the 00_divinity_custom_loc.txt
which are returned when the functions(? not sure if they qualify as functions) GetActualBishopTitle and GetActualBishopTitlePossessive are called within localization files

i've already _achieved_ it so to say. i made it work, but it meant copy-pasting the _whole_ functions inside the customizable_localization/00_divinity_custom_loc.txt file which means
- the moment they add religions or faiths in a future they won't show up
- if i want to create another separate religion mod that works together with this one, it's f*cked

i've already tried creating a flavorization instead, but i've tried many variations and it won't work

is there some other way im not seeing or it's just impossible doing it at all?
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Update: so instead of yk giving up and accepting my fate to change the whole functions i did the only logical thing and reworked the *whole* court_chaplain localization thing for future mods
the good news: it works
the bad news: it needs *all* files under common/religion/religions to be edited and add several localization keys (the values referenced already exist in the localization files at least)

this would work if it weren't for the fact that if it wasn't clear enough I DON'T WANT TO TOUCH ALREADY EXISTING FILES. i want it as modular as possible, just like the game is bless it be

so now i have a different problem and it is, is there a way to add new localization key-value pairs without touching the files? for example in an on_action effect, like you can do with doctrines with add_doctrine?

now that i think of it this would be my question too if i wanted to add new gods, for example? idk everything makes sense in my head please do ask for further info any help will be good help im getting desperate lol
Update: i ended up changing *all* religion files. not my piece of cake but better than no mod at all

you can check it in both Paradox Mods and here in Steam

my question still stands tho so im keeping this open jic
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