XCOM 2
Welcome to the Resistance
Create your own aliens, weapons, maps, and other content to expand the XCOM2 universe
RPGO New Specializations
Does anyone know how hard it is to either A) make new specializations PURELY for rpgo or B) make patches/plug ins for existing class mods? Got that random itch that only modded xcom can scratch but there a more than a few specializations that i feel don't have anything to compliment them well or just aren't very good. I've seen some of the newer class mods people are making and they look great but losing out on that feeling of taking a random set of specializations and making a functioning class using 3 of them feels so much more personal. I'm more than willing to learn but i don't even know where to start.