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It gets added in the jomsvikings event to their leader in events\dlc\fp1\fp1_jomsvikings_events.txt.
Asatru mysterious stranger events can spawn them, in events\dlc\fp1\fp1_yearly_events.txt
The one the player usually sees to learn berserker from other berserker event that can fire is in events\dlc\fp1\fp1_yearly_events_oltner.txt.
Knights can get it in common\combat_phase_events\00_knight_phase_events.txt under knight_become_berserker.
The character templates that generate AI characters can make them in common\scripted_character_templates\00_pool_repopulation_character_templates.txt
There's a varangian template that can get it in common\scripted_character_templates\07_ep3_character_templates.txt
There's a bunch of templates in common\scripted_character_templates\04_ep2_accolade_character_templates.txt that can get it.
pool_character_development_effect incommon\scripted_effects\00_courtier_guest_management_effects.txt can add it to courtiers.
You can either edit the initial event and/or the templates to add your own religion and culture group to the list, or make your own custom events to add the trait. There isn't a quick change to change all of them, as they all individually check for north germanic heritage and warmonger tenet instead of pointing to a custom trigger.
As far as localizing the trait, you can edit the trait and add triggers to adjust the name and description based on your culture and/or religion. For an example of this, you can look at the "Devoted" trait. It has different names and descriptions based on religion and the owner being an adult or child.