Crusader Kings III

Crusader Kings III

Modify the World
Modify your Crusader Kings III experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
Berserkers and faith modding
I have a faith I've modded in that I would like to enable Berserkers with, but I haven't been able to find the triggers for this in the code to reference with. I would also like to know how to localize the trait to something else in my faith. Can someone help point me to the relevant code in the game files or explain how to mod something like this in?
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Cian 1 3 Feb @ 6:49pm 
There are quite a few spots where it's referenced. I recommend using a program that can set the folder as a workspace and search through all the text files. Notepad++ works for this, it's what I use. With it I can just search the entire events or the entire common folder for add_trait = berserker and find all the places where it's referenced. I think in all the cases it requires either north germanic cultural heritage, or the north germanic religion; plus it requires "warmonger" tenet in your religion.

It gets added in the jomsvikings event to their leader in events\dlc\fp1\fp1_jomsvikings_events.txt.

Asatru mysterious stranger events can spawn them, in events\dlc\fp1\fp1_yearly_events.txt

The one the player usually sees to learn berserker from other berserker event that can fire is in events\dlc\fp1\fp1_yearly_events_oltner.txt.

Knights can get it in common\combat_phase_events\00_knight_phase_events.txt under knight_become_berserker.

The character templates that generate AI characters can make them in common\scripted_character_templates\00_pool_repopulation_character_templates.txt

There's a varangian template that can get it in common\scripted_character_templates\07_ep3_character_templates.txt

There's a bunch of templates in common\scripted_character_templates\04_ep2_accolade_character_templates.txt that can get it.

pool_character_development_effect incommon\scripted_effects\00_courtier_guest_management_effects.txt can add it to courtiers.

You can either edit the initial event and/or the templates to add your own religion and culture group to the list, or make your own custom events to add the trait. There isn't a quick change to change all of them, as they all individually check for north germanic heritage and warmonger tenet instead of pointing to a custom trigger.

As far as localizing the trait, you can edit the trait and add triggers to adjust the name and description based on your culture and/or religion. For an example of this, you can look at the "Devoted" trait. It has different names and descriptions based on religion and the owner being an adult or child.
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