Rift of the NecroDancer

Rift of the NecroDancer

Play & Create Custom Rhythm Rifts
Find fresh community tracks to master, or use your own music to create unique stages! Drag and drop monsters while previewing your songs live in the level editor!
How Exactly Do You Add Working Vibe Chains?
Hey guys, does anyone know how adding the Vibe Chains in the level editor works?

I published a chart that has four sections where you can fill up the vibe meter (the yellow powerup meter), but while playing the custom level myself I discovered that they don't actually fill the meter?

The first section is the only section of the chart that actually works, and even then it rewards the player BEFORE the combo actually finishes, the rest just don't work despite the enemies showing that they give the player the powerup.

I currently have the chains overlayed on top of the enemy sprites in a single line down the middle of the section, starting just before the first entity to ensure every entity is affected. Before, I only overlayed them on top of the sprites directly and then I tried filling out the full row for the entire section.
(A screenshot of the first section in my project as it is currently)
https://imgur.com/a/HKxOOKu

Is having a bunch of them at once causing the problem? Or does the icon need to be below the entity? I'm completely stumped at this point and any insight would be appreciated.
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Showing 1-3 of 3 comments
You're making a vibe chain with a line tool and not a pen. Use a pen and draw a line like this https://imgur.com/a/R89Z73y
Last edited by Miku Installman; 8 Feb @ 3:20pm
Originally posted by Miku Installman:
You're making a vibe chain with a line tool and not a pen. Use a pen and draw a line like this https://imgur.com/a/R89Z73y
Thank you so much! I finally fixed it!
Originally posted by Toria_T_:
Originally posted by Miku Installman:
You're making a vibe chain with a line tool and not a pen. Use a pen and draw a line like this https://imgur.com/a/R89Z73y
Thank you so much! I finally fixed it!
Glad to help :steamthumbsup:
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Showing 1-3 of 3 comments
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