RimWorld

RimWorld

RimWorld Workshop
Mods and scenarios for RimWorld. Mods can also be found at the Ludeon forums at ludeon.com/forums
error log help?
Game seems to be working fine...but it get this log at startup.
Can any1 suggest what mods are giving me the errors ?...

https://gist.github.com/HugsLibRecordKeeper/9657602c718987c3264f0fdfcf92752a

rimfridge and vegetable garden... but both mods seem to be working fine...
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Tried loading mod with the same packageId multiple times: rimfridge.kv.rw. Ignoring the duplicates.
F:\steam\steamapps\workshop\content\294100\2878183338
F:\steam\steamapps\workshop\content\294100\2898411376
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModLister:TryAddMod (Verse.ModMetaData)
Verse.ModLister:RebuildModList ()
Verse.Steam.WorkshopItems:RebuildItemsList ()
Verse.Steam.WorkshopItems:.cctor ()
Verse.ModLister:RebuildModList ()
Verse.ModLister:.cctor ()
Verse.ModsConfig:.cctor ()
Verse.LoadedModManager:InitializeMods ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
XML error: Duplicate XML node name VG in this XML block: <tabs><Main /><VG /><VG /></tabs>

Root node: <ThingDef ParentName="BookBase"><defName>Schematic</defName><label>schematic</label><description>A book which describes technology and methods for using it. Reading schematics can help unlock new technologies.</description><graphicData><texPath>Things/Item/Book/Schematic/Schematic</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.8</drawSize></graphicData><uiIconPath>Things/Item/Book/Schematic/Schematic</uiIconPath><statBases><MarketValue>150</MarketValue></statBases><comps><li Class="CompProperties_Book"><nameMaker>Namer_Schematic</nameMaker><descriptionMaker>Description_Schematic</descriptionMaker><ageYearsRange>100~200</ageYearsRange><openGraphic><texPath>Things/Item/Book/Schematic/Schematic_Open</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>0.7</drawSize></openGraphic><verticalGraphic><texPath>Things/Item/Book/Schematic/Schematic_Vertical</texPath><graphicClass>Graphic_Multi</graphicClass><addTopAltitudeBias>true</addTopAltitudeBias></verticalGraphic><doers><li Class="BookOutcomeProperties_GainResearch"><tabs><Main /><VG /><VG /></tabs><exclude><BasicMechtech MayRequire="Ludeon.RimWorld.Biotech" /><StandardMechtech MayRequire="Ludeon.RimWorld.Biotech" /><HighMechtech MayRequire="Ludeon.RimWorld.Biotech" /></exclude></li></doers></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch0 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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