RimWorld

RimWorld

RimWorld Workshop
Mods and scenarios for RimWorld. Mods can also be found at the Ludeon forums at ludeon.com/forums
Developing mods help needed
Hello,
I've been making my own mod recently and while xml system is self explanatory, I see that most of the functionality comes with c# dlls, and that's where it gets quite complex. I'm a bit lost and it seems there isn't much documentation covering game's assembly.
When trying to track how specific behavior works I end up going through lots of decompiled assembly files with lots of classes depending on one another. It gets difficult trying to tell where exactly behavior is controlled or overridden. I'm confortable with reading c# but navigating game's fragmented code is really time consuming. Are there any approaches you can recommend to simplify that process?