Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem with tracers is they work both ways, the enemy now knows exactly where you are.
- Small calibre ammo tracer will normally burn out at around 1200 to 1700 mtrs.
- Large tracer ammo (APT) is a bit more specialised and may not have been wanted by the sub service.
- For AP ammo there should be a small flash when metal is hit, but the majority of targets are not armoured so may not see that flash.
- He ammo will create an explosive detonation on impact with any hardened surface, so that should be seen from distance.
Add-on:
The ammo for the 2.0 cm Flak 30 ammunition included armor-piercing incendiary tracer and armor-piercing tracer shells.
Later when the Flak C/38 were installed it used the same types of ammo.
Mid war the AA guns were upgraded to 20mm MG 151/20, In addition to armor-piercing incendiary, armor-piercing incendiary tracer, fragmentation incendiary tracer, the ammunition also included a high-explosive projectile containing 25 g of hexogen-based explosives.
All of these weapons saw single, dual and quad installations during the war. And for the fleet guns they had a 3 plane stabilisation system.
Also HE shells probably would have tracers for shooting at aircraft actually I think most ammo loads for german AA had a few tracers for spotting... so...