Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
JS 22 Mar @ 5:24pm
Mod creation suggestion
Hi guys

I'm currently working on a mod that adds a new faction which acts as an intermediate between Rangers and CIA. My idea is to have 2 units similar to Black Ops while the other composition being 8 assault class units.

The faction in mind is a stealth, CQB oriented faction which means a small option of machine guns and little options with marksman rifles, but more options with SMG's, rifles and gadgets. The Black Ops type personnel mainly acting as forward scout/support units with a small arsenal and can be covert until they draw weapons whereas the assault class personnel have the most arsenal and are the main bulk of the unit.

The idea is to allow the player to use the covert mechanics and utilise a larger strike team to make a decisive plan, plotting routes and procedures that can help clear out hostiles. Or utilise the strike team on their own in smaller maps. The difference being in that they don't have the firepower of Rangers or stealth flexibility as CIA, but offers a quick decisive force that can utilise equipment that will help in closed environments or use gadgets and other various equipment to close the gap on some larger maps. I will also be creating missions and campaigns potentially that are designed with this unit in mind.

I know the consensus is to make your mod however you like to, however I was curious as to what anyone else thought and perhaps offer other ideas to help go with what I'm making.

Thanks for reading :)
Last edited by JS; 22 Mar @ 5:25pm