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What quest? Where do I find the Hero or Quest ID? Is it something in the Hero files? What specific file directory do I need to look under? (Because ESP Hero Designer has no "open" feature and is relatively barebones, the rest of the work I have to use Notepad++ for, for lack of better tools.)
(It's also interesting there's a variable that reads Custom="true" which may have something to do with freezing achievements...and that's fair, since I am aware starting with additional hero(es) gives an unfair advantage.)
And maybe this is not relevant, but is there a way for a hero to use a bigger ship? Doesn't have to be a Juggernaut (but that would be super sweet), just something aside from the default "small" classes.
<QuestDefinition Name="blah blah blah" ....>
The quest definition's name is the ID you're looking for.
Freezing achievements is done based off of the plugin's the mod uses, as far as I can tell. Plugins used to load quests will disable achievements when used, if you want mods to not disable achievements, I made a mod that lets you do that.
https://github.com/captaincobbs/ES2-Achievement-Enabler
Every hero has a definition in a herodefinitions.xml file, from there they reference a ship id, you can change that ID to anything you want, if you want an example of how to do this then look at the arkon mods on the workshop.
So, where in these files are the two of them?
QuestDefinitions[UE].xml looks to be concerned with the main faction-specific story, and no correlation on how to spawn the hero on Turn 1 (or Turn 0). There's a "Prequel", "Chapter 0", and "Wait" quest mentioned. But I still feel like I'm looking in the wrong place for where the initial hero summoning occurs.
As far as changing the ship goes, looking into the HeroDefinitions.xml file for the mod-added hero, I see a line that says
<ShipDesign Name="ShipDesignHeroSmall01Attacker" />
Indicating I need to learn whatever that ShipDesign name is of, for example, a Zolya/Patrol vessel or Zelevas/Carrier ship.
And I even uploaded my "placeholder" so you can take a look:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489708762
So now I know what the mod's id is: 3489708762
So where is QuestDefinitions.xml?
And where is 3489708762 referenced?
Negative, no QuestDefinition appearing after Ctrl-F across Steam/steammapps/workshop/content/392110
Maybe that's a problem with the "ES2 Hero Designer" I found at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1648645386
https://github.com/CallyyllaC/ES2-Hero-Designer/tree/master
All I got to work with aside from that is Notepad++ and a relatively elementary understanding of computer science.
So does this mean I need to create the QuestDefinition file from scratch? I mean that could explain why only one gets loaded up, since they all share the same [null] value of identification. :P
Faction trait sounds like a whole other offshoot to this modding project...very cool, I really enjoy the traits, and I can see having some 70 point busted "team of heroes" mod trait to add where the player faction does start with extra heroes.
<Command Name="RecruitHero" Arguments="HeroTerrans04"/>
Duplicate that line as many times as you want, but replace HeroTerrans04 with the ID of whatever hero you want to start with.
Awarding it via an invisible quest would probably be easier and prevent conflicts, but that's.. complicated and time consuming lol.
In all seriousness, "HeroTerrans04" was the name of Dmitri, the guy who is guaranteed to always spawn at Turn 1. The mod hero does not interrupt Dmitri from spawning, so because they are both addressed as "HeroTerrans04", I don't get it. (But that sounds like the mod piggybacks off of the spawning of Dmitri and for some reason we can't do the same with more than one custom hero. I can see the aim: there's already an implemented solution for guaranteed turn-1 spawning, so just replicate that.) The faction affinity was because the hero was meant specifically to spawn as Terrans (or United Empire as it's called in-game, but to dispel the confusion of file naming, both terms are synonyms: Terran = UE).
This leads me to a more interesting question: sounds like all of this could be solved by creating a list of custom hero names ( something like <Command Name="RecruitHero" Arguments="HeroCustom01"/> ), so where and how do I get the game to acknowledge that?
How do I change the name or ID of the custom hero?
And aside from in this mod, where else is <CommandName="RecruitHero" Arguments="HeroTerrans04"> called upon?
"Complicated and time consuming" is not what I want to hear, but I believe you. Would be even cooler to have a more "visible" quest (like the Photobomber), but I do not have the chops or the friends to even attempt something so sweet. Otherwise, I have no shortage of ideas I can mastermind in my noggin!
I got the mods intertwined. I updated them to give you an example of their synergy (so it may crash if you download one without the other, I don't know what would happen).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489708762
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489780227
(Link deleted, see next comment)
Creating them both in the designer/edit tool, and under the 2 mods FactionTraits.xml file
<Command Name="RecruitHero" Arguments="EmpressScarlet" /><Command Name="RecruitHero" Arguments="HeroTeam" /><Command Name="RecruitHero" Arguments="HeroTerrans04" />
<Command Name="RecruitHero" Arguments="HeroTeam" /><Command Name="RecruitHero" Arguments="EmpressScarlet" /><Command Name="RecruitHero" Arguments="HeroTerrans04" />
Meaning, we can chain these commands up with as many crazy awesome heroes as I please! I only wish this could've been spelled out to me a couple days ago.
As a bonus "beside the point", the game crashes if under the custom hero's HeroDefinition.xml you make the ship:
<ShipDesign Name="HullLarge00Terrans" /> )
(Still not sure if other Terran designs or generic designs would make the game crash, more testing required - part of the fun of modding is figuring out how all this stuff works).
Trouble is, it's not clearly labeled within the files which skills work as admiral, which work as governor, and which work as senate. That mystery can be brute-forced with good old-fashioned trial-and-error.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489934865