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Ice miner got integratet water production so it produce direct water
i can do this one i think.. but i need some more information... where do you want to be able to build this ship... what kind of storage shoudl it have.. what do you want the ship to look like... what should producing the water from ice cost... what should the cycle time for production be... these are design questions... ill post a link to my refinery ship so you can see what i have done to that and see what you think... feel free to message me or post on that about stuff you want...
in this mod i used a ship i relaly liked the design lay out of and that kinda fit the back story that i wanted to create and then designed a production factory that had a 1minute cycle time and used a differnt method than the stations... just because i wanted to change up the recources used... if i din't want to change stuff i can use the same method as any station....
im going to reuse the design and layout from the Canteran Refinery Ship but going to change out some storage for a energy cell production facility and a water production facility.
cycle time for both productions will be 1 minute so every minute this ship will produce something if it has the recources...
bonuses will be similiar to the Canteran Refinery Ship.
you didn;t ask but honestly i think this ship has limited value because water prices typically in the games i play are rock bottom for both buying and selling so im going to create a way to inflate the prices a bit by ajusting canteras water usage... their habitats will suck water up at a higher rate... meaning they will want more of it creating demand.
also im going to make this only buildable at HOA and ROC ship yards.. this ship can be used as as an anti figher ship and its very effective... so it will not be given to plutarg....
i should have it done tomarrow just wanted to give you my stats on it so if you reply you have so idea what i am building.
wow one hour is all that took to even do basic testing im pleased hope you enjoy your mod.
then you need to add the recource colection to the UI files wich is not XML so most moders will struggle because it uses a C++ style code there. then you need ot write the scripts for harvesting the material which is not hard they can be used in XML if you got that you should be bale to make it work in theroy..im just bogged down on a new mining script so i can't do it and thne i got 2 or 3 other projects that i agreed to do...and i need to finish before i take on more...
For the Gryphon, up-armored and gunned Sucellus, I would like to have mostly HIT/MA turrets and a small number of Plasma/MA turrets added along with force fields to bring the weapon count up to that of the Taranis destroyer, maybe a few more. The offset would be having a little less hull and shielding than the Taranis. Again, would like the guns spread out along the edges of the top and bottom in groups.
I'll let you decide on the exact number of guns each would have. If there is a bevelled edge IE the corner was cut off to make an extra side, I would like the guns there. I'm not in DeVries at the moment and it will be a while before I'm back there so I don't have easy access to either to look at.