FaceRig

FaceRig

Share your Creations with Everyone!
FaceRig Workshop allows everyone to share their creations, like Avatars, Props or Backgrounds.
Astolpho 23 Apr, 2015 @ 8:10pm
Will paid workshop content be enabled for Facerig?
Since Steam recently announced paid mod content and direct sales through Workshop, I'm very curious to know if there's a timeline on paid content for Facerig. If so: rad!
< >
Showing 1-3 of 3 comments
Holotech Studios  [developer] 15 May, 2015 @ 12:29am 
We are not opposed to the idea, but as you can see it needs to be carefully planned and executed. The Skyrim experiment with paid mods on steam was not exactly... a complete success, so rolling out of curated workshops is still a bit slow :).
Fineas 22 May, 2015 @ 4:25pm 
I personally think that is because of a couple of things they didn't do optimal:
- They didn't announce anything.
- They demanded a pretty big cut for virtually no work. The whole community had to scrape for everything they build to do modding for Skyrim. And now suddenly they opened the flood doors for everyone.
- No proper quality control and mostly hands off solution.
- No proper pricing rules for content.

I humbly think that you guys are in a far better position.
- First is that as far as I see the community hasn't started to massively make content for your product. This can help make it happen. Ease them in to the idea that their work can be rewarded with a monetary compensation.
- Take a relative small cut. I know it's an easy thing to say, but lets be honest: They create content to be better at using your product. Thus, they did most of the work conceanring the mod. They had to pay for the product and any one that wants to use the mod also needs a license. In my opinion it is fair that they do not have to ask a lot and receive a descent cut as a reward in return. You can even take up a clause that you offer to buy a certain mod from them, take it up in your own development eco system and sell it as an official DLC (pack).
- Setup proper rules for pricing, quality, trademarked character of other franchises and most importantly, keep your eyes on the ball. Keep your hands in the community. Talk to them and support them if they need help. Detect real issues early on and at least make an effort to help these people.

I promise you, even if you make users pay for mods other community members made. They will religiously start to love your tool. If they can trust the product keeps working. And that they can cherish it by contributing only, not just having to keep throwing money at it. Then you get a healthy eco system which will make a community thrive.

If you do not, a community will probably also thrive, but only because it will draw in very driven people that are so hyped they feel doing it for free with no return value except for a thank you and a something they can use themselves. But then it's going to be harder to introduce payed mods later, as they feel betrayed that they did that hard work for free earlier, while people now can ask money for it.

So those are my 2 cents really.
Last edited by Fineas; 22 May, 2015 @ 4:29pm
polydynamix 31 May, 2015 @ 2:17pm 
The real problem with skyrims paid apps wasn't the announcement... it was people stealing things from the nexus and uploading them as paid mods on the workshop. There was also an issue with charging money for, let's say, a lightsaber in skyrim- something that the mod creator technically couldn't sell... because it wasn't theirs to begin with.

Paid mods requires serious moderation.
< >
Showing 1-3 of 3 comments
Per page: 1530 50