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For anybody else interested in this the exact steps I did were:
1. Create a camera region around matrix part of map (as usual)
2. Add an actor spawner to the matrix part of my map, overriding values as follows:
- prop name: actorPlayerMatrixPersona
- spawn at map start: False
- spawn type: Matrix
- scene dimension: Matrix
- actor type: Player
- actor name: Persona (but I set this dynamically later, so not necessary)
(Didn't even mess with character editor)
3. Create a trigger fired when I interact with workstation with these Actions:
- Detain (Single Actor: Player Character 0) into Manual Detainment
- Activate Persona: actorPlayerMatrixPersona spawner
- Set (Single Actor: Persona: actorPlayerMatrixPersona to be Player controlled
- Teleport the camera to Persona: actorPlayerMatrixPersona
- Set (Single Actor: Persona: actorPlayerMatrixPersona)'s display name to ((Player Character 0's display name) + ('s Persona))
Notes: This allowed me to use a non-decker character in the matrix, and simulate the matrix avatar, but I didn't do any matrix combat with ICs/ESPs/etc (however normal triggers and interactions worked fine). This was a single-player scenario (no henchmen). I probably could have used Triggering Actor instead of Player 0, but I didn't. I didn't test exiting the matrix since in my case the next scene progresses from here, but theoretically would be sorta of the opposite: disable/destroy the matrix persona and shift camera back to player character, and un-detain the player character by using "detain player 0 with freedom".