Space Engineers

Space Engineers

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Luci★fer 12 Jun, 2024 @ 4:08pm
physics of large ship blocks
It's about the problem that the game has when you create a ship that has more than 121,000 structures, that the blocks, turrets and so on, become traversable but for some reason the ramps don't happen, that only happens to a few, just like the doors, I wanted to ask if anyone created a mod or something that solves this error or if it is planned to be solved in the future
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Showing 1-6 of 6 comments
Dan2D3D  [developer] 144 12 Jun, 2024 @ 4:53pm 
Hi, looks like you have reached the Physical Shape Limit, that is the grid size limit in a world.

-> Go to Info Tab of the ship Terminal to see if you have reached the Physical Shape limit.

There are no Mods to fix that because it's the Grid limit the game can support, the creation becomes a "Ghost" when going over that limit and nothing can be done to fix so all the hard work to lose the creation.
Last edited by Dan2D3D; 13 Jun, 2024 @ 8:02am
Dan2D3D  [developer] 144 12 Jun, 2024 @ 5:15pm 
I will add ;

The main rule is no more than 100 blocks long for a Mothership to be sure you will be able to complete it without reaching the PS limit.

We can go over but keep an eye on the Physical Shape limit because we reach that limit faster once over 100 blocks long.

For example, this Mothership is 165 blocks long and I was able to complete it without reaching the PS limit :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3264996269
Last edited by Dan2D3D; 12 Jun, 2024 @ 5:16pm
Luci★fer 13 Jun, 2024 @ 7:36am 
I understand, thank you very much for the answer. I will try to reduce the size of the ship although it will be difficult.
Dan2D3D  [developer] 144 13 Jun, 2024 @ 8:07am 
I like to build absurdly huge ships, I found the grid size limit doing so and now my Personal challenge to make it playable without reaching the Physical Shape limit.
Last edited by Dan2D3D; 13 Jun, 2024 @ 8:07am
Luci★fer 13 Jun, 2024 @ 8:47am 
Maybe it can be done by changing the light armor blocks for doors or ramps, I also thought about using anchors, or building the ship in areas with the anchors. I don't know if it will work, but if it works I will try to build it like this.
Dan2D3D  [developer] 144 13 Jun, 2024 @ 8:56am 
Just keep in mind "bad move" can happen when way too close the PS limit.

For example :
-> you merge a ship into the Mothership, it goes over the PS limit and you lose the creation.

Keep some "marge" so don't go too close to PS limit to avoid this ^ problem.
Last edited by Dan2D3D; 13 Jun, 2024 @ 8:56am
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