Space Engineers

Space Engineers

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Mod request: Time Warp
So far there is no realistic travel for large star systems with no jump drives. So a question is - can someone make a local timewarp mod similar to KSP?

Basically:
- When landed, docked, out of atmosphere and higher than 5 km from planetary body, ship controlling pilot can initiate time warp in x2, x5, x10, x50.

- To warp all players must sit or enter cryochamber. Warp x50 is exclusive to cryochambers.

- Time warp in singleplayer speeds up time and all non-static grids in close proximity (range could be determined by setting). This disables any physics except for acceleration physics and production of power/refinery/fabricators - no collision, no singular block physics, no AI. Gravity still pulls grids and working engines still push it.

- Time warp in multiplayer speeds up time locally for one ship only if it's out of rendering range for other ships. No day/night warp.

- If ship meets other ship/station (either AI or player) on it's path and enters render range, time warp stops.

...Please?
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Showing 1-4 of 4 comments
ShadedMJ 3 17 Jun, 2024 @ 5:46am 
Why NOT use jump drives?

In this case I use spectator mode to move engineer/ship to destination.
TwinIndifferent 2 17 Jun, 2024 @ 6:12am 
Originally posted by ShadedMJ:
Why NOT use jump drives?

In this case I use spectator mode to move engineer/ship to destination.
Jump drives are kinda ruining the reason to play with orbital mods or with real sized systems. No need to slingshot and plot the course, burn fuels and avoid enemy presence on path.
Rox 4 18 Jun, 2024 @ 1:36am 
It's just a jump to the left ...
TwinIndifferent 2 18 Jun, 2024 @ 8:29am 
It's just jump to the right...
Cha cha real smooth.
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Showing 1-4 of 4 comments
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