Audiosurf 2

Audiosurf 2

Mod your music
Customize everything you hear, everything you see, and even the way you play. Choose a song, choose a mod, and choose a skin. Mix and Match!
Xath 1 27 Feb, 2015 @ 9:30pm
How to fix track model gameobject?
I am having trouble modding the track .obj model. Any help troubleshooting why it is looking wierd is greatly appreciated.

Here is what it looks like in blender:
http://i110.photobucket.com/albums/n93/coldblade666/track0_zpsjo9fblmm.jpg

Here is what it looks like in game:
http://i110.photobucket.com/albums/n93/coldblade666/track_broken_zpsmsfnlkwo.jpg

Here is the code I'm using to generate the track:

CreateRepeatedMeshRail{
ahead_renderdist = 1000,
behind_renderdist = 30,
spacing = 0, -- default is 0, for a seamless repeated mesh track.
colorMode = "none", --"highway" --"highwayinverted"
buildlive = true, -- if live mode is not used it will take longer to load and use more memory
maxmeshesperbatch = 10,
calculatenormals = true, --set true if using lighting
flatten=false,

gameobject={
name="meshrailproto1",
shadowcaster = false,
shadowreceiver = false,
mesh= "track_test.obj", --track_model
layer=13, --13
shader="Diffuse",
colorMode="highway",
Color={colorsource="highway", scaletype="intensity", minscaler=1, maxscaler=1},
shadercolors={
_Color={colorsource="node", scaletype="intensity", minscaler=1, maxscaler=1}
},
texture="track0.png"
}
}

Could someone help me understand why it is showing up the way it is? And possibly how to fix it?

Thank you!