Killing Floor

Killing Floor

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Killing Floor: Error Message after loading up workshop subscribed map.
Howdy,
So i just subricibe and got a new map from the workshop called TestZSpawn.
Go to host game and play the map and it crashes with this error message:

"
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2095 MHz with 4006MB RAM
Video: Intel(R) HD Graphics 3000 (2702)

Can't create object ZombieClotBase0: class ZombieClotBase is abstract

History: UObject::StaticAllocateObject <- (ZombieClotBase ZombieClotBase0) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (ZombieClotBase0 21024) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 21024)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level KF-Testmap6p_Halloween.myLevel 21024==21024/1177489 20787 566) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel KF-Testmap6p_Halloween) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

"


Anyone that can shed some light on this problem and offer and solutions to fixing it?
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Showing 1-1 of 1 comments
Mutant 10 4 Apr, 2015 @ 8:25am 
There is not much you can do about it. The devs changed the monster classes some patches ago which broke all maps using triggered spawns.
Either use another map as there are lots of fixed ones for the same purpose or rebuild the map.
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