RPG Maker VX Ace

RPG Maker VX Ace

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How do I...
Hello guys, V497_vesper here with a question, well a few actually
1, How do i make my map borders impassible? my character just walks over trees as if they are not there,
2. How can i create a movie that acts as an animated scene using the RPG maker?
3, How can i get dialogue up on the screen to tell some backstory?
4, How do i create locked doors so the character has to find keys and or key items to progress?
5, Is what i am hoping to do even possible with RPG Maker VX Ace Lite?
Last edited by vesper11026; 5 Apr, 2015 @ 4:45am
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Showing 1-4 of 4 comments
Hajami 3 5 Apr, 2015 @ 5:51am 
In short:
5 - Yes
4 - With Values and Conditions in Event-Objects.
3 - With Pictures or with show Text Eventcommand.
2 - With an Paralell Event and some Event commands like Set Move Route for Chars.
Edit: Iam not familiar with Video recording Programms. Maybe Fraps? not sure...
1 - Database --> Tilesets --> Passability. And on BTileset the first Tile in left upper corner must be a STAR! Else passability not Working.

I would recoment some starter Tutorials, to learn some Basics than ask more Questions.
Does someone got some Links for starter Tutorials. Dont have a link right now.
Last edited by Hajami; 5 Apr, 2015 @ 5:52am
vesper11026 5 Apr, 2015 @ 7:15am 
Thank you for your reply, will look iaround for tutorials in these thimgs
Regards V497_Vesper
AceHangman 6 5 Apr, 2015 @ 12:25pm 
4. Create an Item or a Key Item you want the player to have before they can open the door.

Use Conditional Branch commands to check if player has Item or Key Item in possession. If not, then Show Text 'This door is locked.'

If yes, then have the door open (which is usually Set Move Route 'Door', Play SE 'Open', Turn Left, Wait 3 frames, Turn Right, Wait 3, Turn Up, Through ON. Then Set Move Route 'Player': Move 1 Step Forward.
Marquise* 2 5 Apr, 2015 @ 5:53pm 
If you want later on the character to get trough the trees in all the game, you can also blank events them with same as character levels. ^^
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Showing 1-4 of 4 comments
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