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The whole point of the map is taking the bubbles. They are EVERYWHERE. 7 bubbles paths on a classic run, more if you try to get them. People don't even TRY to do hard paths, because they are almost pointless. That's, IMO, the biggest issue with this map.
The bottom part doesn't have a single trick to get speed by yourself, it's all about jumping at the corret timing to dodge obstacles so as not to loose the speed you got, from bubbles...
The change you made just allow us to at least, choose another path below, thought I'm not sure if it worth not taking bubbles. It didn't change the bottom gameplay at all.
Overall, I don't like this map, the hardest part is not to miss the library swing on the right.
On the bright side, this is one of the prettiest map I've played.
Here's what I could do:
1. Make doors on ALL boosts, so that when you go round the map on the first go, they will all be closed = No bubble boosts. Then, every alternative round, the doors will open / close.
2. Improve the Bubbles, and make them more balance.
3. Remove the bubbles all together, and keep very little of them.
4. Or any other ideas?
1. I don't think doors would change alot, thought this can become an original map but I'm quite uncertain of its playability thereafter.
2. This seems to be an appropriate solution, giving less advantage to bubbles paths or giving them to the ones behind is a good alternative for their usage.
3. I'm afraid that a drastic removal of bubbles would change the map a bit too much from its original layout.
4. I'd be in favor of removing the bubbles for the top part at least. Speed can still be fair if you remove them and will force people to find another path.
I don't know what you can do for the bottom path thought, without breaking anything or changing the layout a lot, this part would be slow as hell.