Audiosurf 2

Audiosurf 2

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Repawn 18 May, 2015 @ 2:15pm
Help with animating vehicle mesh?
I'm trying to animate my vehicle mesh so that it loops the mesh obj files. I have my files exported to the skin folder and everything, but in-game the part that I want to animate just kinda dangles around. I think it's attached to the audio spectrum, like the spikes in Stadium.
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Tyrantosaurex 20 May, 2015 @ 6:08am 
*Sorry for not being help, but your description of it is hilarious! "but in-game the part that I want to animate just kinda dangles around."
Anxiety Opossum 8 30 Jul, 2015 @ 5:16pm 
If I'm correct, you can't loop object animation, but you can make a couple of obj files that the original mesh will "morph" into, depending on the intensity.

Here's an example:


spikeMesh = BuildMesh{
recalculateNormalsEveryFrame=true,
splitVertices = true,
barycentricTangents = true,
meshes={"wallmorph_baseline.obj", "wallmorph0.obj", "wallmorph1.obj", "wallmorph2.obj", "wallmorph3.obj", "wallmorph4.obj"}
}



Just make sure that the ships mesh is the text that describes what equals "buildmesh".
Last edited by Anxiety Opossum; 30 Jul, 2015 @ 5:16pm
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