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How do I get rid of the nasty shadow sun effect?
How should I get rid of these errors:
Script in CScriptEntity::37 must be saved in separate file! (You said to save it, so I did, but how do I link the file to the script?)
Resource CMinePuppetParams::0x0b000ab9 is synchronized through network, so it cannot be local. Please save this resource to a separate file.
How do I fix this:
"Player fell outside of world at location location:world(2.9035528, 49.697056, 123.29202), teleporting him back to current chapter at location location:world(-0.075000008, 0, 4.0625)!" - I don't want any automatic teleports...
1. What do you mean "trigger based on events?". In Talos, the music is randomly shuffled. Yes, the system allows it to trigger based on events, but that works for Serious Sam, not Talos, as Talos doesn't have enemies.
2. Don't know what do you mean by "shadow sun effect". Post a screenshot.
A: You must save the script entity's script. When you select it, on the Entity tab of the left hand window, the top field should be "Script", which then says "<local>". Click that and "Save As" to save the script as a separate file.
Q: How should I get rid of this error: Resource CMinePuppetParams::0x0b000ab9 is synchronized through network, so it cannot be local. Please save this resource to a separate file.
A: You have made MinePuppet's puppetparams <local>. You have to save it to a separate file.
Q: How do I fix this:
"Player fell outside of world at location location:world(2.9035528, 49.697056, 123.29202), teleporting him back to current chapter at location location:world(-0.075000008, 0, 4.0625)!"
A: When players fell out of the level, the engine runs an automatic restoration script. This cannot be disabled. If you want the game to "kill" the player by falling off, you need to use a Killer entity, set to "Abyss".
2. Like this: http://i.imgur.com/BvDQyxJ.png
See, despite it being in an enclosed area there is this kind of shadow that I definitely didn't put there, as my level will not require a distant light.
2. Might be ambient occlusion. Try placing a Post Processing Effect entity, and browse the Default.rsc for it.
Can I change something constant, like dying - instead, rewinding only a few seconds back instead of restarting the level?
As for changing main stuff like that, you have to look in the MainGameParams and HUDParams files, and similar.
Harshness aside - elaborate, I can't find such a "Params" thing at all. I'd assume it to be close to scripts, but even if I knew where it was, I wouldn't know what to open it with - or if it was opened with TTP's editor at all.
The files are located in Databases.
Oh, and thank you for that hint - for anyone else, it's an .rsc file.
Speaking of which, can I hook some kind of conditional script into this? Seems like I'll need that kind of thing - most notably for the messengers, which I don't want to necessarily leave invisible forever.