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i recomment watching this video and learn how you can have a look into the original maps from half life alyx. https://www.youtube.com/watch?v=FFuUUIiaYDo
the video show how you can access the maps and have a look how Valve created things.
the related map name for the half life alyx intro is: "title_crawl.vmap"
depending on how much you understand whats going on there, you can use this as a template for your own map.
the text that appear in the original HL:A intro gives me a headake. i created my own little intro but used just a floating point_worldtext to show some text. its cheap, its only 1 language, and has no effects. but its easy to use.
here is simple concept for a intro similiar to HL:A
0. create a simple room somwhere in your map (no need for a separate map) use the block tool. add this white texture light_floodlight_glow.vmat
1. the player teleport in position. entity: point_teleport. that makes sure the player starts in the right position and looking in the right position.
2. the player movement and teleport are disabled. entity: point_hlvr_player_input_modifier. that entity prevent the player from moving around.
3. auto_logic . this entety fire a output when the map start. this entity trigger the fade, and teleport and sounds and everythign else.
4. the playerscreen fades on and off from black to white or whatever. entity: env_fade
5. you can add music or other sounds and time it. entity : ambiend_generic for exmaple.
i dont know if this helps. but at least you have some entity names to search for. if you know how to use inputs and outputs, you should figure out how to create a intro like hl alyx.