Portal 2

Portal 2

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Tomjur 7 14 Jun, 2024 @ 2:01am
SOLVED(very)
im making a map. and it has the start of portal 2 that is destroyed. and my friend gave me a idea that a prop_button should fall after its been used (because it wont be used again)
i tried making a output on itself so it unacors and falls into the goo after being pressed, didnt work. (ive solved it i used a func_physbox
Last edited by Tomjur; 8 Feb @ 4:22am
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Showing 1-15 of 23 comments
One for One 47 14 Jun, 2024 @ 5:26am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262902495

if you hide this laser circuit in a wall somewhere, you can have the permanent pedestal button connect to the laser catcher instead of itself and retract on the pulse signal.
Tomjur 7 14 Jun, 2024 @ 7:15am 
i dont want smth like that. i since im using hammer. i want to make a pedestal button after its been pressed fall. like its a physics object
One for One 47 14 Jun, 2024 @ 7:19am 
i understand that youre using hammer. the hammer tool can work with the stock puzzlemaker logic still. the issue is youre not able to have the button be an element thats sending its perminant signal and have it also be a prop which can fall into the water. so you need it to send its signal as a pulse, have it be stored somewhere else, and then have that output act on the button. the button cant act on itself because turning itself into a prop removes its being a button that sends the signal.
Tomjur 7 14 Jun, 2024 @ 7:20am 
btw it dosent need to send a permanent signal. it just needs to press. and thats it. it can fall in the goo!
Tomjur 7 14 Jun, 2024 @ 7:21am 
since its not gonna be pressed anymore. the cube that will be activated when it will be pressed will just automaticaly respawn
One for One 47 14 Jun, 2024 @ 7:23am 
Originally posted by Tomjur:
btw it dosent need to send a permanent signal. it just needs to press. and thats it. it can fall in the goo!
it doesnt matter if its a perminant or timed button. the game ticks would have the events happen simultaneously. you need to move the buttons signal somewhere else, and then have it come back to turn the button into a prop on a delay so the signal isnt lost in the game ticks
Tomjur 7 14 Jun, 2024 @ 7:25am 
wait btw i do have that.
so how do i turn a button into a prop then.
Tomjur 7 14 Jun, 2024 @ 7:28am 
i did acsualy save the signal. i remeber. since yeah. i did do that because i fought of that being a possibility.
Tomjur 7 14 Jun, 2024 @ 7:46am 
but im just looking at the posibilty of making the button fall. so yeah.
Tomjur 7 14 Jun, 2024 @ 8:04am 
so can i do that or not?
indifferential 19 14 Jun, 2024 @ 8:07am 
Parent the button to invisible func_physbox with motion disabled. Enable motion, when you want it to fall.


Originally posted by One for One:
the game ticks would have the events happen simultaneously. you need to move the buttons signal somewhere else, and then have it come back to turn the button into a prop on a delay so the signal isnt lost in the game ticks

There's no need for that. Signals don't get lost, you can have several things happen simultaneously and in Hammer you can directly put delay for an output.
Tomjur 7 14 Jun, 2024 @ 8:08am 
i knew it! thank you very much tho!
Tomjur 7 14 Jun, 2024 @ 8:27am 
that failed. meaby im a idiot. but i tried to put the physbox in the button and then out. and nothing happend. ig the button can NOT be moved.
Tomjur 7 14 Jun, 2024 @ 8:32am 
i think i found a workaround but idk smth. i could use a prop_physics that is just waiting. when the button is killed. it goes away. then the other butoon that is prop_physics gets motion and it falls.
Tomjur 7 14 Jun, 2024 @ 8:32am 
just dont know what the name of the model is for the button
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