Space Engineers

Space Engineers

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DerpyCrafter 15 May, 2024 @ 8:15pm
i have no coding experience besides scratch, i would like to make a mod that changes a fundamental mechanic of this game
OK SO LONG STORY SHORT
i really hate how the grid system and the big/small versions of blocks works
so i wanna make a mod that fundamentally changes this by making it so that you can connect them together by letting small ones snap to big ones and big ones snap to small ones
why? you can make a massive ships and also make interiors without needing a ton of mods
also stuff like putting lamps anywhere, making cool rooms, putting big weapons and big engines on small blocks to make a fancy ship

yeah i have no idea how to make mods and stuff for this, so uh
Feedback Is Appreciated
(this is mostly a joke but if its possible i might do it TBH, if i don't im gonna make my own game i swear)

EDIT: DO NOT SEND ME THE MOD THAT DOES SOMETHING SIMILAR TO WHAT IM SAYING
I DO NOT LIKE IT, its a cool mod but i just cant
Last edited by DerpyCrafter; 15 May, 2024 @ 8:17pm
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Showing 1-3 of 3 comments
Kreeg 149 16 May, 2024 @ 3:41am 
You'd need C# coding experience, and would have to effectively rebuild the entire block set of one grid size, and change engine-level class code.
So it would be a plugin, and possibly violate legal law due to the level of editing required touching the game Engine.

So, thats not practically happening.
Also, Vrage isn't a free game engine.
Last edited by Kreeg; 16 May, 2024 @ 3:42am
Rusted Droid 15 16 May, 2024 @ 3:49am 
SE engine is "locked" to 2 sizes of cubes Small and BiG. Long ago there was a mod that allow you to make custom grid size but that was like 3-5 years ago and you need custom models to fit inside that new grid size. Also that mod no longer work. The only possible way to use small blocks on Large ones is by using rotor with small head attached. Doing this you will have multiple ships (grids) inside one big.
ShadedMJ 3 16 May, 2024 @ 6:36am 
Large-grid armor block (for example) has 6 connection points for large-grid, one for each side. Same with small-grid.
Connecting them together would mean you could put only ONE small-grid block in the center of the large-grid block.
Adding more connections to the large-grid then means having two large-grid blocks together means they are connected more and this has downsides too.

Usually a mod like this will put 25 (5x5) connections on each large-grid facing so you could put 25 small-grid blocks there, but now makes two large-grid blocks connect 25 times instead of one.

The ship blocks are also internally set in a 3D integer grid, so the center is 0,0,0 and the next block over is 0,0,1, but if that block is small then its 0,0,0.2 and the math goes weird.
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