UBOAT
New ways to play
Modify your UBOAT experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
houghs 14 Nov, 2024 @ 8:43am
dive schedule
I would like to be able to go deeper as i chose using dive schedule button, not just periscope depth.
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Showing 1-9 of 9 comments
houghs 14 Nov, 2024 @ 2:40pm 
I have found targets by being at least 20 mt's not at periscope depth, perhaps it is distance of target ( long ) at play.
+1 the dive schedule is useless as it is now.
Can easily be done via modding. Do you have any specific behaviour in mind?

I could make a mod that changes the dive schedule depth to 50m (with sea floor distance tracking like in the "Rundhorchen" preset), if there's any interest.
houghs 23 Jan @ 2:45pm 
please do. Would it be possible for different settings like periscope on down to 50 m. command or other. Thanks
That is possible, and also how I would ultimatively want to do it, but including that complicates things immensely.

My idea is having a checkmark in the tab where you set your dive schedule. If checked, the *alternative* depth of 50m is active. If unchecked, the default behaviour is active.

I'll try to get a prototype ready this weekend that changes the default behaviour to 50m. The more refined version with the checkmark system may take some time yet, due to other projects taking precedent.
houghs 23 Jan @ 3:35pm 
fair enough again thank you.
thank you Drexack
Finess 4 24 Jan @ 1:20am 
I tried but failed. The game updates depthpreset every frame (Ship.Update()) like this:

DepthPreset depthPreset = ((playerCareer.GetDivingScheduleAt(gameTime.HourIndex) == DivingScheduleEntry.Surface) ? DepthPreset.Surface : DepthPreset.PeriscopeDepth);
if (__instance.DepthPreset != depthPreset)
__instance.SetDepthPreset(depthPreset,true);

I could not find out how to disable this.
houghs 24 Jan @ 4:44am 
thanks for giving it a go.
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